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		<title>18 Useful Tips for Doing Business with a Welcome Platform</title>
		<link>http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/</link>
		<comments>http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#comments</comments>
		<pubDate>Thu, 12 Apr 2012 17:30:11 +0000</pubDate>
		<dc:creator>bruno boutot</dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Observations]]></category>

		<guid isPermaLink="false">http://mediamachina.boutotcom.com/?p=1382</guid>
		<description><![CDATA[The four parameters of the Welcome System (Proximity, Origin, Equality, Memory) apply everywhere on the Internet. They have consequences for every kind of platform. # Any business on the Web can use features from the Welcome System. And most do, a little here, a little there, without necessarily thinking about it that way: we can [...]]]></description>
			<content:encoded><![CDATA[<p class="winerlinks-enabled"><a name="p0"></a>The four parameters of the Welcome System (Proximity, Origin, Equality, Memory) apply everywhere on the Internet. They have consequences for every kind of platform. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p0">#</a><p class="winerlinks-enabled"><a name="p1"></a>
Any business on the Web can use features from the Welcome System. And most do, a little here, a little there, without necessarily thinking about it that way: we can recognize, for example, <a href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/">Proximity</a> in applications for eCommerce, <a href="http://mediamachina.boutotcom.com/2011/12/28/four-observations-origin/">Origin</a> in efforts for registering members, <a href="http://mediamachina.boutotcom.com/2011/12/29/four-observations-equality/">Equality</a> in chats for customer service, <a href="http://mediamachina.boutotcom.com/2011/12/30/four-observations-memory/">Memory</a> for storing and displaying archives. Generally, these features are used simply because &#8220;it can be done&#8221;, not because &#8220;it&#8217;s a new imperative&#8221;. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p1">#</a><p class="winerlinks-enabled"><a name="p2"></a>
Once we have identified the Welcome System, we can take full advantage of its properties for maximizing efficiency and profits. We have seen here that the Welcome System is not an extension of the Distance (Media and Marketing) System. It&#8217;s a new system, a new territory. This is a disorienting proposition. So, before we plunge head first into a news media project, here are a few pointers for understanding the Welcome territory. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p2">#</a><p class="winerlinks-enabled"><a name="p3"></a>
Note: Each of these tips can be the topic of a whole post. What is included here is just a quick overview. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p3">#</a><p class="winerlinks-enabled"><a name="p4"></a>
<h4>It&#8217;s an Open Game</h4>
<a href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/">Proximity</a> tells us that, even if users are far away from us, whenever they decide to visit we are only one click away from them. Twitter, Facebook, Google+ and others may seem overwhelming for any business entering the fray but they are not closer our users than we are and never will be. Any site is but a click away from our users. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p4">#</a><p class="winerlinks-enabled"><a name="p5"></a>
This makes for a highly competitive environment, but it is an open one. We can start late, or even later, there is no rush: if and when we have a great platform, users surround us and can therefore find us. If we are in it for the long haul, we don&#8217;t need Facebook, Google+ nor Twitter or any other service for reaching our users or for building their identity. We can use those services but we don&#8217;t really need them. Nobody is too late. Nobody has to play catch up. There is no wall between us and our future users: the Web is wide open. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p5">#</a><p class="winerlinks-enabled"><a name="p6"></a>
In this quote from John Battelle, &#8220;Facebook&#8221; can be replaced with any other social media or network: <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p6">#</a><p class="winerlinks-enabled"><a name="p7"></a>
<blockquote>It drives me crazy to see major brands using expensive television time to drive consumers to a Facebook program that lives exclusively inside Facebook.<br />
If that same program lives out on the Independent web – your own site, on your own domain, with your own platform – then you own all the data and insights.<br />
My advice: put your taproot into soil that you control, soil that is shared by the millions of other independent voices on the web.<br />
<a href="https://twitter.com/#!/johnbattelle">John Battelle</a><br />
<small><a href="battellemedia.com/archives/2012/01/put-your-taproot-into-the-independent-web.php">Put Your Taproot Into the Independent Web</a></small> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p7">#</a><p class="winerlinks-enabled"><a name="p8"></a></blockquote>
<h4>It&#8217;s an Open Field</h4>
It may sound counter-intuitive, but the Web is almost empty. When memory space expands faster than we can fill it (as we can see for example with <a href="http://youtu.be/sHPfc6whaSk">YouTube</a>), the available space is nearly infinite. So there is no &#8220;real estate&#8221; with its &#8220;location , location, location&#8221; imperative on the Web. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p8">#</a><p class="winerlinks-enabled"><a name="p9"></a>
We can set up our tent anywhere, anytime. We have as much room to grow as we want, as big, as ambitious as we want. No other Web site or service is constraining our space or our growth. And wherever we are, whenever we open our doors, we are always smack in the middle of the action, just one click away from our users. It&#8217;s an open field. Always. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p9">#</a><p class="winerlinks-enabled"><a name="p10"></a>
<h4>It&#8217;s a Stillness Game</h4>
Not a pun: <a href="mediamachina.boutotcom.com/2011/12/28/four-observations-origin/">Origin</a> is the starting point. Only the readers move. We don&#8217;t. For being able to exploit this parameter, we have to get it, internalize it, <a href="http://en.wikipedia.org/wiki/Grok">grok</a> it: we sit down, we stand still, we close our eyes if need be but we don&#8217;t move. We don&#8217;t send a package. We don&#8217;t send anything away. Our website is stuck in a server. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p10">#</a><p class="winerlinks-enabled"><a name="p11"></a>
We.<br />
Don&#8217;t.<br />
Move. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p11">#</a><p class="winerlinks-enabled"><a name="p12"></a>
So this is our home. We can reach people with the Distance game, we can use notifications for calling our members back, but we are where the exchanges take place. This is where we do our business: content exchanges, commercial exchanges. Readers scurry by, on and off again. And our website can&#8217;t move to go after them. If we want to do business with them, there is only one question left: what can we do to make them stay here? <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p12">#</a><p class="winerlinks-enabled"><a name="p13"></a>
Easy: 1- Build a door. 2- Put a big Welcome sign above it. 3- Open the door. Now we need to take into account Equality, Proximity and Memory. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p13">#</a><p class="winerlinks-enabled"><a name="p14"></a>
<h4>It&#8217;s a One-to-One Game</h4>
The best use of <a href="http://mediamachina.boutotcom.com/2011/12/29/four-observations-equality/">Equality</a> and <a href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/">Proximity</a> is one-to-one communication. By definition, this is the strangest game changer for <strong>mass </strong>media and marketing people. But don&#8217;t worry: it can be done. You don&#8217;t have to exchange personally with all your members. It&#8217;s just a place where there are only people: nobody is hiding behind a news media, a brand, a company name, an anonymous title. All that&#8217;s needed are people exchanging on a one-to-one basis, like in a forum or a community. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p14">#</a><p class="winerlinks-enabled"><a name="p15"></a>
We are used to one-to-one communication in real life. We know how it works. But there is a part of us that excludes these familiar mechanisms from our business on the Web. This is the part that has been shaped by the Distance system. But we have left the Distance system. We are in the Welcome System, where one-to-one rules. This whole process is just about learning how to do business in this new world: one-to-one. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p15">#</a><p class="winerlinks-enabled"><a name="p16"></a>
<h4>It&#8217;s a Community Game</h4>
The word &#8220;community&#8221; is used for all kinds of social groups. It&#8217;s not different on the Web, where &#8220;community&#8221; can have many different meanings. Here,  in a Welcome platform, it describes a specific social mechanism with its very own gears and wheels:<br />
- in a Welcome community, members create something together, with at least one main place for common activities;<br />
- a &#8220;member&#8221; is a registered user whose identity is stable and whose every contribution to the site is recorded and easily accessible to all;<br />
- there are clear guidelines of participation and a system to alert moderators (flags);<br />
- moderators are members of the community. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p16">#</a><p class="winerlinks-enabled"><a name="p17"></a>
<h4>It&#8217;s a One-at-a-Time Game</h4>
In a one-to-one context, new members arrive one at a time. It&#8217;s not about registering; it&#8217;s about participating and becoming a contributing member in a community. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p17">#</a><p class="winerlinks-enabled"><a name="p18"></a>
<blockquote>Successful communities put the effort in after the registration process. They fight for every member. They introduce members to others. They ensure members make a contribution on their first visit. They initiate and support interesting events/activities for members. They start discussions and prompt people to respond to them. They create content about what members are doing. They take the time to build genuine relationships with members.<br />
<a href="https://twitter.com/#!/RichMillington">Rich Millington</a><br />
<small><a href="http://www.feverbee.com/2011/12/focus-on-the-post-registration-effort.html">Focus On The Post-Registration Effort</a></small> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p18">#</a><p class="winerlinks-enabled"><a name="p19"></a></blockquote>
<blockquote>One at a time is a little anticlimactic and difficult to get in a froth over, but one at a time is how we win and how we lose.<br />
<a href="https://twitter.com/#%21/ThisIsSethsBlog">Seth Godin</a><br />
<small><a href="http://sethgodin.typepad.com/seths_blog/2011/11/preparing-for-the-breakthroughcalamity.html">Preparing for the breakthrough/calamity</a></small> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p19">#</a><p class="winerlinks-enabled"><a name="p20"></a></blockquote>
<h4>It&#8217;s a Members Game</h4>
A &#8220;user&#8221; is a person who happens to pass through any page on our site. A &#8220;member&#8221; is a registered user who has a stable identity, and whose contributions are recorded and accessible on their personal page on our site. Only members can contribute in a community. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p20">#</a><p class="winerlinks-enabled"><a name="p21"></a>
<blockquote>Turn your readers into members. Not visitors, not subscribers; you want members. And then don&#8217;t just consult them, but give them tools to consult amongst themselves.<br />
<a href="https://twitter.com/#%21/ftrain">Paul Ford</a><br />
<small><a href="http://www.ftrain.com/wwic.html">The Web Is a Customer Service Medium</a></small> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p21">#</a><p class="winerlinks-enabled"><a name="p22"></a></blockquote>
<h4>It&#8217;s a Participation Game</h4>
Communities don&#8217;t care about page views: it&#8217;s a place where members do something together. It&#8217;s more of a workshop than a theater: there are no spectators, only people working toward a common goal. A Welcome community is about doing and making (active), not about viewing or consuming (passive). <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p22">#</a><p class="winerlinks-enabled"><a name="p23"></a>
It&#8217;s quite simple: members are contributors. There are hundreds of ways &#8211; from the smallest to the biggest &#8211; of contributing to common goals. But consuming is not one of them. A member is neither a user nor a commenter: a member is a person who cares for our topic and who can contribute to it in a useful and appreciated way. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p23">#</a><p class="winerlinks-enabled"><a name="p24"></a>
A member is one of &#8220;us&#8221;. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p24">#</a><p class="winerlinks-enabled"><a name="p25"></a>
<h4>It&#8217;s a Non-Media Media Game</h4>
If we are creating a private community, it has its own end. The process of becoming a community in the Welcome system is about doing something together. There is no need for another process. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p25">#</a><p class="winerlinks-enabled"><a name="p26"></a>
But if part (or all) of the content produced by the community is displayed to the public, it can attract onlookers. So even if the whole process of a community is only about members (insiders) who do something together, they can attract a mass of  viewers (outsiders): the content produced by a Welcome community can therefore become mass media. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p26">#</a><p class="winerlinks-enabled"><a name="p27"></a>
It is important to understand that every step of the way, the community operates in the Welcome system, whereas mass media operates in the Distance system.<br />
Both can happen at the same time and have the same content but the two operations involve totally different mechanisms.<br />
For example, in some communities logged-in members can create content and don&#8217;t see ads, outsiders see ads and can&#8217;t contribute. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p27">#</a><p class="winerlinks-enabled"><a name="p28"></a>
Producing content that becomes mass media is only a side effect of the process of a community, not the community process itself.<br />
So when the content of a community is displayed publicly, only the &#8220;side effect&#8221; needs to be operated in the Distance system. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p28">#</a><p class="winerlinks-enabled"><a name="p29"></a>
The public content can then have all the features of mass media. For revenues: marketing and advertising. For engagement: comments from unregistered users.<br />
The community continues to operate in the Welcome system, with content created by its members. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p29">#</a><p class="winerlinks-enabled"><a name="p30"></a>
<h4>It&#8217;s a Slow Game</h4>
A community is made of interpersonal exchanges around a common objective. So it can only grow one person at a time, one new member at a time.<br />
Look at the biggest (non community) social networks like Facebook or Twitter: they took two years just to appear on the radar.<br />
If we try to rush the process, members won&#8217;t build an identity, won&#8217;t establish relationships, won&#8217;t build a reputation and won&#8217;t build their home in our home: they won&#8217;t come back. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p30">#</a><p class="winerlinks-enabled"><a name="p31"></a>
<blockquote>We need a long-term perspective. We need to focus on the lifetime value of members. If you demand short-term results, you build a short-term community. You build a community based upon clicks.<br />
Relationships aren&#8217;t built upon clicks. Relationships are built upon meaningful interactions. Relationships are built upon increasing levels of self-disclosure, gradual (gradual!) development of trust and familiarity.<br />
<a href="https://twitter.com/#!/RichMillington">Rich Millington</a><br />
<small><a href="http://www.feverbee.com/2011/11/increasing-member-lifetime-value.html">Member Lifetime Value</a></small> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p31">#</a><p class="winerlinks-enabled"><a name="p32"></a></blockquote>
<h4>It&#8217;s an Ever Growing Investment</h4>
Every contribution to a community makes it grow: a vote, a comment, a choice in a poll, a piece of  information, a picture, a review, a video, a news story, a compliment, a flag, a question, an answer, anything. Each contribution adds a little to the identity of the member, to their sense of belonging to the community, to the exchanges with other members, to the content of the community and to its governance. There is no loss. Ever. Even mistakes are lessons for the member, for the community, for the moderators.<br />
A Welcome community is an ever growing capital. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p32">#</a><p class="winerlinks-enabled"><a name="p33"></a>
<h4>It&#8217;s an Identity Game</h4>
In real life, we don&#8217;t have to know the legal identity of someone to have a casual information exchange or a commercial exchange with them. Most or the time, if we come to know better the people with whom we have regular casual or commercial exchanges, it is because we remember them. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p33">#</a><p class="winerlinks-enabled"><a name="p34"></a>
This is how we build identities in a Welcome platform: by remembering every exchange, every contribution, every transaction. We don&#8217;t need a legal identity anymore than in real life. We just need a stable identity, to which we can attach every recorded contribution. Each identity grows with time, each time a member participates. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p34">#</a><p class="winerlinks-enabled"><a name="p35"></a>
<h4>It&#8217;s a Trust Game</h4>
In the gears and wheels of a Welcome machine, trust is the best lubricant to facilitate any kind of exchange: exchanges of information, news, services, or money.<br />
Trust is made of positive memories of past exchanges.<br />
The more positive exchanges our members have with other members, the more they develop trust between each other.<br />
The more positive exchanges our members have within our community, the more they develop trust toward the community.<br />
To have the best content exchanges, we have to be a trust-generating machine.<br />
To have the best commercial exchanges, we have to be the best trust-generating machine. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p35">#</a><p class="winerlinks-enabled"><a name="p36"></a>
<h4>It&#8217;s a Transaction Game</h4>
The Welcome system has a single operating mechanism: exchanges between members. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p36">#</a><p class="winerlinks-enabled"><a name="p37"></a>
A conversation is a transaction of information. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p37">#</a><p class="winerlinks-enabled"><a name="p38"></a>
An exchange of service, money, or of things is a transaction of value. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p38">#</a><p class="winerlinks-enabled"><a name="p39"></a>
There is no difference between the social mechanisms of conversation and of a money transaction between members. Both are one-to-one exchanges between equals. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p39">#</a><p class="winerlinks-enabled"><a name="p40"></a>
We just have to provide the platform and the context where people want to exchange information and want to exchange value. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p40">#</a><p class="winerlinks-enabled"><a name="p41"></a>
<h4>The Urban Metaphor isn&#8217;t&#8230;</h4>
Proximity, Origin and Equality define &#8220;A space that doesn&#8217;t move where people have one-to-one exchanges&#8221;. This definition has a lot in common with what happens in real life in any store. So if we want to understand how a Welcome platform works, we have much more to learn from store builders and managers than from media and marketing people (who operate in the Distance System). <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p41">#</a><p class="winerlinks-enabled"><a name="p42"></a>
So when we use a urban metaphor for explaining relationships in a Web community, it is not a metaphor: it is the exact representation of what is going on. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p42">#</a><p class="winerlinks-enabled"><a name="p43"></a>
There are two main differences between urban life and Web life, though: identity and memory. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p43">#</a><p class="winerlinks-enabled"><a name="p44"></a>
In urban life, we have a holistic perception of identity. When meeting face to face with someone, we have a huge bandwidth of communication across all the senses that allows us to absorb a lot of information: height, build, clothing, voice, smell, attitude, tone, stance, rhythm, skin, empathy, smile, gaze,  accent etc. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p44">#</a><p class="winerlinks-enabled"><a name="p45"></a>
In Web life, even what we call bandwidth is meager compared to urban life. We have almost no real perception. But we have huge advantages: we have memory; we have stable identity; we have an accumulation of information on an identity. And we have identity over as many topics as we care to record, of which any store manager can&#8217;t even dream of having in urban life. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p45">#</a><p class="winerlinks-enabled"><a name="p46"></a>
<h4>It&#8217;s a Relationship Game</h4>
<a href="http://mediamachina.boutotcom.com/2011/12/29/four-observations-equality/">Equality</a> tells us that users feel equal to whatever is on their screen. So they are in an equal relationship not only with any other user but also with any website. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p46">#</a><p class="winerlinks-enabled"><a name="p47"></a>
Relationships are made of exchanges of information and of the memory of these exchanges. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p47">#</a><p class="winerlinks-enabled"><a name="p48"></a>
If we want to enter in a stable relationship with our users, we first have to make sure that they feel equal to us in the information exchange. Since we have much more stuff than they have, we have to make sure that they always feel welcome to contribute to the site. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p48">#</a><p class="winerlinks-enabled"><a name="p49"></a>
And since we are the ones that need to have this relationship the most (users have countless other choices), we have to host all the events of these exchanges: we have to host for every member the memory of all their contributions, all their exchanges with other members and with the site. And these recorded memories have to be easily accessible to every member so they can see easily and find the history (and the strength) of their relationships on our site. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p49">#</a><p class="winerlinks-enabled"><a name="p50"></a>
<h4>It&#8217;s a Memory Game</h4>
Memory allows the building of identity.<br />
Memory allows the building of relationships.<br />
Memory allows the building of trust. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p50">#</a><p class="winerlinks-enabled"><a name="p51"></a>
Memory space allows us to host exchanges between our members, to record these exchanges, to host the identity of our members, their relationships and maintain their trust. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p51">#</a><p class="winerlinks-enabled"><a name="p52"></a>
<h4>It&#8217;s a Welcoming Game</h4>
In the end, in a Welcome community, we want people to like our place, to feel secure in it and to settle among us to have exchanges with other people. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p52">#</a><p class="winerlinks-enabled"><a name="p53"></a>
Our first job is not to send them anything but to welcome them, one by one, to give them their own place and to help them to have meaningful exchanges with others. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p53">#</a><p class="winerlinks-enabled"><a name="p54"></a>
As much as traditional communication is about sending packages, a Welcome platform is about creating an available space for people to settle in. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p54">#</a><p class="winerlinks-enabled"><a name="p55"></a>
One of those days, we are going to have a conference for platform builders where all the speakers will be from the hospitality business: hotel and restaurant builders, architects, designers and managers. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p55">#</a><p class="winerlinks-enabled"><a name="p56"></a>
Your comments and questions are very welcome. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p56">#</a><p class="winerlinks-enabled"><a name="p57"></a>
<p style="text-align: center;"><a title="Filling up by mathowie, on Flickr" href="http://www.flickr.com/photos/mathowie/6066010574/"><img src="http://farm7.staticflickr.com/6181/6066010574_7fcf74a0c6_z.jpg" alt="Filling up" width="640" height="427" /></a> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p57">#</a><p class="winerlinks-enabled"><a name="p58"></a>
<h5 style="text-align: center;">Image: <a href="http://www.flickr.com/photos/mathowie/6066010574">Filling up</a> &#8211; <a href="http://www.flickr.com/people/mathowie/">mathowie</a> &#8211; <a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en_CA">Some rights reserved</a></h5> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/18-useful-tips-for-doing-business-with-a-welcome-platform/#p58">#</a>]]></content:encoded>
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		<title>The Business Model Is Not a Mystery</title>
		<link>http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/</link>
		<comments>http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/#comments</comments>
		<pubDate>Thu, 12 Apr 2012 17:00:29 +0000</pubDate>
		<dc:creator>bruno boutot</dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Observations]]></category>

		<guid isPermaLink="false">http://mediamachina.boutotcom.com/?p=1976</guid>
		<description><![CDATA[Media is the connective tissue of society. Clay Shirky Cognitive Surplus # I am extremely embarrassed: an alternative business model for news is not a mystery. # I am embarrassed because I have been looking for it for fifteen years and all this time it was like the proverbial elephant, smack in the middle of [...]]]></description>
			<content:encoded><![CDATA[<p class="winerlinks-enabled"><a name="p0"></a><blockquote>Media is the connective tissue of society.<br />
<a href="https://twitter.com/#!/cshirky">Clay Shirky</a><br />
<small><a href="http://en.wikipedia.org/wiki/Cognitive_Surplus">Cognitive Surplus</a></small> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/#p0">#</a><p class="winerlinks-enabled"><a name="p1"></a></blockquote>
I am extremely embarrassed:<br />
an alternative business model for news is not a mystery. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/#p1">#</a><p class="winerlinks-enabled"><a name="p2"></a>
I am embarrassed because I have been looking for it for fifteen years and all this time it was like the proverbial elephant, smack in the middle of the room. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/#p2">#</a><p class="winerlinks-enabled"><a name="p3"></a>
So I have taken the Grand Tour and come up with my observation of the Welcome System, which can be summarized in one sentence: <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/#p3">#</a><p class="winerlinks-enabled"><a name="p4"></a>
<p style="text-align: center;"><strong>A platform where people can have content exchanges and commerce exchanges.</strong> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/#p4">#</a><p class="winerlinks-enabled"><a name="p5"></a>
A Welcome platform manages exchanges of content (conversations) and exchanges of goods and services (marketplace). <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/#p5">#</a><p class="winerlinks-enabled"><a name="p6"></a>
So the basic result is very, very simple and has been known for a long time: the basic model of content exchange between people on the Web is a conversation; the basic model of commerce exchange between people on the Web is a marketplace. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/#p6">#</a><p class="winerlinks-enabled"><a name="p7"></a>
This is exactly what the Welcome System describes. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/#p7">#</a><p class="winerlinks-enabled"><a name="p8"></a>
<blockquote>&#8220;A marketplace is the space, actual, virtual or metaphorical, where goods and services are exchanged.&#8221;<br />
<a href="http://en.wikipedia.org/wiki/Marketplace">Wikipedia</a> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/#p8">#</a><p class="winerlinks-enabled"><a name="p9"></a></blockquote>
From farmers markets to stock markets, from eBay to craigslist to Etsy and countless others, there is nothing exotic or strange about marketplaces, in real life or on the Web. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/#p9">#</a><p class="winerlinks-enabled"><a name="p10"></a>
<p style="text-align: left;"><strong>The business model of these marketplaces is pretty standard: selling or renting space, taking a fee and/or a percentage on transactions, selling services that lead to transactions.</strong> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/#p10">#</a><p class="winerlinks-enabled"><a name="p11"></a>
It is not as if nobody had seen it coming. In fact, the best minds of the Web have been describing it for years: <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/#p11">#</a><p class="winerlinks-enabled"><a name="p12"></a>
<blockquote>Newspapers are in the business of helping other businesses sell their goods/services.<br />
<a href="https://twitter.com/#!/yelvington">Steve Yelvington</a><br />
<small><a href="http://www.yelvington.com/node/563">What I&#8217;ll be telling journalists in Minnesota</a></small> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/#p12">#</a><p class="winerlinks-enabled"><a name="p13"></a></blockquote>
<blockquote>Media companies are becoming in part, retailers. Does it make sense to put a toll booth at the door to your store to keep people out? Once you have a lasting relationship, there are more ways to serve customers and make money.<br />
<a href="https://twitter.com/#!/jeffjarvis">Jeff Jarvis</a><br />
<small><a href="http://www.buzzmachine.com/2010/01/28/the-danger-of-the-wall/">The danger of the wall</a></small> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/#p13">#</a><p class="winerlinks-enabled"><a name="p14"></a></blockquote>
<blockquote>When I talk about direct sales, I am not talking about selling what our company produces. I am talking about brokering sales for our business customers: Instead of selling them eyeballs, we help them sell their products, which is what they really want.<br />
<a href="https://twitter.com/#!/stevebuttry">Steve Buttry</a><br />
<small><a href="http://stevebuttry.wordpress.com/2010/01/13/robert-niles-says-there-is-no-new-revenue-model-for-journalism-i-disagree/">Robert Niles says there is no new revenue model for journalism; I disagree</a></small> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/#p14">#</a><p class="winerlinks-enabled"><a name="p15"></a></blockquote>
<blockquote>And the way it makes money need not be in click-throughs on intrusive ads. That’s the old business model. The new model may well be sharing transaction revenues on all kinds of online commerce, for example.<br />
<a href="https://twitter.com/#!/SteveLohr">Steve Lohr nytimes</a><br />
<small><a href="http://bits.blogs.nytimes.com/2011/10/05/siri-and-apples-future/">Siri and Apple’s Future</a></small> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/#p15">#</a><p class="winerlinks-enabled"><a name="p16"></a></blockquote>
And there is no doubt that transactions offer a big opportunity. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/#p16">#</a><p class="winerlinks-enabled"><a name="p17"></a>
<blockquote>Consider for a minute how gargantuan the social shopping/merchandising market opportunity is: the current US retail market (excluding home and automotive) is around $4+ TRILLION/year and is supported by $150+ billion in advertising, the bulk of which still goes to TV for immersive, emotionally impactful ads. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/#p17">#</a><p class="winerlinks-enabled"><a name="p18"></a>
Capturing the proverbial 1% of that total market would represent over $40 billion/year in transactions which is huge! <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/#p18">#</a><p class="winerlinks-enabled"><a name="p19"></a>
So, clearly, whomever figures out how to get paid to unlock socially-driven product discovery and merchandising is going to make an astounding amount of money and have a huge impact on net culture. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/#p19">#</a><p class="winerlinks-enabled"><a name="p20"></a>
<strong>Gordon Gould</strong> via <a href="https://twitter.com/#!/simeons">Simon Simeonov</a><br />
<small><a href="http://blog.simeonov.com/2007/08/11/social-commerce-goes-mainstream-an-industry-insiders-take-on-the-kaboodle-acquisition/">Social Commerce Goes Mainstream</a></small> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/#p20">#</a><p class="winerlinks-enabled"><a name="p21"></a></blockquote>
<a href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p19">Proximity</a>, <a href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p14">Origin</a>, <a href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p25">Equality</a> and <a href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p31">Memory</a> are the underlying parameters that allow such a platform to work. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/#p21">#</a><p class="winerlinks-enabled"><a name="p22"></a>
A Welcome platform has to have a system for managing the exchanges of goods and services between our members: a Commerce Management System which, of course, must include a payment system. Such a system must allow members to make transactions between each other and must allow the platform to deduct a percentage or a fee for each of these transactions. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/#p22">#</a><p class="winerlinks-enabled"><a name="p23"></a>
We&#8217;ll see that there are many other ways to monetize the services of a community with its members. But a Commerce Management System is as necessary as a Content Management System (CMS) is for hosting conversations. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/#p23">#</a><p class="winerlinks-enabled"><a name="p24"></a>
So what went wrong? What has been hiding the &#8220;elephant&#8221; from our view? <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/#p24">#</a><p class="winerlinks-enabled"><a name="p25"></a>
I think it&#8217;s &#8220;mass&#8221;. &#8220;Mass&#8221; is the audience of news media and marketing. So, all of us who come from the news media and marketing world see the Web from a &#8220;mass&#8221; perspective. We have a tendency to want to attach everything that we discover on the Web to our &#8220;mass&#8221; system. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/#p25">#</a><p class="winerlinks-enabled"><a name="p26"></a>
But &#8220;communities&#8221; and &#8220;marketplaces&#8221; work on an individual basis. There is no mass: there may be a lot of people, but they are all there one by one, each of his own volition, each for their own reasons, with his own personality, and with his own degree or mode of participation. There is no mass. At all. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/#p26">#</a><p class="winerlinks-enabled"><a name="p27"></a>
So, back to square one: we have to build new systems from scratch to host exchanges between people; we have to adapt the community mechanism to the task of gathering news; we have to adapt the marketplace mechanism to commercial exchanges between our members. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/#p27">#</a><p class="winerlinks-enabled"><a name="p28"></a>
Sure, we have to experiment. But now we know exactly what to experiment with: communities and marketplaces. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/#p28">#</a><p class="winerlinks-enabled"><a name="p29"></a>
<a title="Marché Jean-Talon by Bruno Boutot, on Flickr" href="http://www.flickr.com/photos/brub/6807611068/"><img class="aligncenter" src="http://farm8.staticflickr.com/7039/6807611068_e479490fc8_z.jpg" alt="Marché Jean-Talon" width="640" height="480" /></a> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/#p29">#</a><p class="winerlinks-enabled"><a name="p30"></a>
<h5 style="text-align: center;">Montreal Jean-Talon Market &#8211; <a href="http://creativecommons.org/licenses/by-nc-sa/2.0/">Some rights reserved</a></h5> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/04/12/the-business-model-is-not-a-mystery/#p30">#</a>]]></content:encoded>
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		<title>The Welcome System and the Distance System</title>
		<link>http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/</link>
		<comments>http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 14:00:36 +0000</pubDate>
		<dc:creator>bruno boutot</dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Observations]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[distance]]></category>
		<category><![CDATA[distancesystem]]></category>
		<category><![CDATA[equality]]></category>
		<category><![CDATA[marketplace]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[newsmedia]]></category>
		<category><![CDATA[origin]]></category>
		<category><![CDATA[proximity]]></category>
		<category><![CDATA[welcome]]></category>
		<category><![CDATA[welcomesystem]]></category>

		<guid isPermaLink="false">http://mediamachina.boutotcom.com/?p=1612</guid>
		<description><![CDATA[I tried to say things that were true, useful, elegant and memorable. Jay Rosen # Summary The original objective was to research why traditional media haven&#8217;t found obvious revenue models on the Web. # The relationship with readers seemed to be different on the Web, but how? When analyzing how other successful businesses on the [...]]]></description>
			<content:encoded><![CDATA[<p class="winerlinks-enabled"><a name="p0"></a><blockquote>I tried to say things that were true, useful, elegant and memorable.<br />
<a href="http://twitter.com/jayrosen_nyu/status/5549438387">Jay Rosen</a> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p0">#</a><p class="winerlinks-enabled"><a name="p1"></a></blockquote>
<h3>Summary</h3>
The original objective was to research why traditional media haven&#8217;t found obvious revenue models on the Web. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p1">#</a><p class="winerlinks-enabled"><a name="p2"></a>
The relationship with readers seemed to be different on the Web, but how?<br />
When analyzing how other successful businesses on the Web do it, patterns emerged. Then, patterns of patterns. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p2">#</a><p class="winerlinks-enabled"><a name="p3"></a>
Four new parameters stand out, which are unique to the Web. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p3">#</a><p class="winerlinks-enabled"><a name="p4"></a>
When observed as a group, these parameters structure social interactions on the Web, whether they are content interactions or business interactions. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p4">#</a><p class="winerlinks-enabled"><a name="p5"></a>
We call this new system (for now) the Welcome System. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p5">#</a><p class="winerlinks-enabled"><a name="p6"></a>
Its content model is simply how people interact whenever these four parameters are present.<br />
Its business model is simply how commerce works whenever these four parameters are present. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p6">#</a><p class="winerlinks-enabled"><a name="p7"></a>
The existence of this new system infers that Media and Marketing form a distinct system of their own. We can observe the parameters of this system, like we have done with the Welcome System. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p7">#</a><p class="winerlinks-enabled"><a name="p8"></a>
The parameters of those two systems are so different that the social mechanisms of each system are also radically different. Each system must be operated separately. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p8">#</a><p class="winerlinks-enabled"><a name="p9"></a>
News media wanting to benefit from both systems would have to set up two different operations. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p9">#</a><p class="winerlinks-enabled"><a name="p10"></a>
The Welcome System and the Media and Marketing System currently intermingle on the Web. To clarify how the new Welcome System works, we analyze it by examining its parameters. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p10">#</a><p class="winerlinks-enabled"><a name="p11"></a>
<h3>The Four Parameters</h3>
We call the four parameters Origin, Proximity, Equality, and Memory. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p11">#</a><p class="winerlinks-enabled"><a name="p12"></a>
These parameters are intrinsic to the medium. They are all equally important. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p12">#</a><p class="winerlinks-enabled"><a name="p13"></a>
<p style="padding-left: 30px;"><strong><a href="http://mediamachina.boutotcom.com/2011/12/28/four-observations-origin/">Origin</a></strong> defines the origin of the action of communication between a media and its users. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p13">#</a><p class="winerlinks-enabled"><a name="p14"></a>
Traditional media consists of packages sent out to consumers. The media are the starting point— the origin of all communication with consumers. On a website, however, mass media aren&#8217;t sent out anywhere. The creators just drop the content on a server. And wait. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p14">#</a><p class="winerlinks-enabled"><a name="p15"></a>
On the Web, media websites don&#8217;t move. Users go to the media. Websites and their contents are stationary. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p15">#</a><p class="winerlinks-enabled"><a name="p16"></a>
On the Web, in the relationship between a media website and a user, the origin of communication is the user, and only the user. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p16">#</a><p class="winerlinks-enabled"><a name="p17"></a>
Note: News media can reach users via email or social sites, but here we are first analyzing the website-user system. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p17">#</a><p class="winerlinks-enabled"><a name="p18"></a>
<p style="padding-left: 30px;"><strong><a href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/">Proximity</a></strong> defines the distance between a user and a media. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p18">#</a><p class="winerlinks-enabled"><a name="p19"></a>
Traditional media travel long distances in space and in time to reach users. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p19">#</a><p class="winerlinks-enabled"><a name="p20"></a>
When on the Web, users are but a click away. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p20">#</a><p class="winerlinks-enabled"><a name="p21"></a>
For our purposes, we have established one second as the standard for high-speed connection, knowing that it may be faster or slower. In the physical realm, in one second, we can reach out and touch the person in front of us. Thus, when we &#8220;click,&#8221; the distance, as we perceive it, is only an arm’s length away. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p21">#</a><p class="winerlinks-enabled"><a name="p22"></a>
That’s what Proximity means. When on the Web, users perceive whatever appears on their screen as being an arm’s length away. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p22">#</a><p class="winerlinks-enabled"><a name="p23"></a>
Note that the reverse is not true. Web media are stationary; they cannot cover the distance between website and users. Proximity exists only when a user decides to go to a website. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p23">#</a><p class="winerlinks-enabled"><a name="p24"></a>
<p style="padding-left: 30px;"><strong><a href="http://mediamachina.boutotcom.com/2011/12/29/four-observations-equality/">Equality</a></strong> defines the level of exchange between a media and a user. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p24">#</a><p class="winerlinks-enabled"><a name="p25"></a>
Traditional media have a fundamentally unequal relationship with each user: on the one hand, a huge news media, on the other, a single user. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p25">#</a><p class="winerlinks-enabled"><a name="p26"></a>
When on the Web, a user has exactly the same means of communication as any mass-media outlet: whether that media uses text, images, sounds or video, any user has the same tools and the same power. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p26">#</a><p class="winerlinks-enabled"><a name="p27"></a>
This is not new. We are very familiar with other symmetrical media such as the telegraph, the fax machine and the telephone: both parties use exactly the same tools, with the same range of expression when sending and receiving information. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p27">#</a><p class="winerlinks-enabled"><a name="p28"></a>
Equality can also be called Media Equivalence or Communication Symmetry: the user always feels on an equal basis with whatever appears on the computer screen. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p28">#</a><p class="winerlinks-enabled"><a name="p29"></a>
When on the Web, users perceive any exchange via the interface as a one-to-one exchange. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p29">#</a><p class="winerlinks-enabled"><a name="p30"></a>
<p style="padding-left: 30px;"><strong><a href="http://mediamachina.boutotcom.com/2011/12/30/four-observations-memory/">Memory</a></strong> defines the space and expands the time available to the media. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p30">#</a><p class="winerlinks-enabled"><a name="p31"></a>
<strong>Memory Space:</strong> For traditional media, space is at a premium; print media has a limited number of pages, radio and television shows have a limited number of seconds. That&#8217;s why advertising is so expensive; space is a commodity. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p31">#</a><p class="winerlinks-enabled"><a name="p32"></a>
On the Web, memory space is almost free and almost infinite. Media have as much memory space as they can use. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p32">#</a><p class="winerlinks-enabled"><a name="p33"></a>
On the Web, a media has as much space as it wants. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p33">#</a><p class="winerlinks-enabled"><a name="p34"></a>
<strong>Memory Time:</strong> Traditional media exist in linear time. They deliver discrete packages, sent out at regular intervals. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p34">#</a><p class="winerlinks-enabled"><a name="p35"></a>
On the Web, memory space gives us infinite time to display the past and the present without interruption; time frames are individually controlled by the user. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p35">#</a><p class="winerlinks-enabled"><a name="p36"></a>
On the Web, a media flows continuously, past and present content merge seamlessly. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p36">#</a><p class="winerlinks-enabled"><a name="p37"></a>
On the Web, all our content is available as long as we want. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p37">#</a><p class="winerlinks-enabled"><a name="p38"></a>
<h3>A Tale of Two Systems</h3>
These four parameters, or conditions, have been observed—in online communities and marketplaces especially—by several authors. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p38">#</a><p class="winerlinks-enabled"><a name="p39"></a>
When only individuals are involved, these four conditions are sufficient to describe all the processes taking places in fledgling communities and marketplaces: individuals going to a place where their one-to-one exchanges are being recorded and searchable. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p39">#</a><p class="winerlinks-enabled"><a name="p40"></a>
These observations lead to the consideration of the four parameters as structural parameters of a system that can exist on its own, one that is independent from what we have known until now. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p40">#</a><p class="winerlinks-enabled"><a name="p41"></a>
Any new website that would be structured by the four parameters could be described as a place that doesn’t move, which has limitless memory space, and where people have one-to-one exchanges up close. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p41">#</a><p class="winerlinks-enabled"><a name="p42"></a>
In short, this system hosts exchanges between individual users in one place. So we are calling it — for now —the Welcome System. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p42">#</a><p class="winerlinks-enabled"><a name="p43"></a>
Viewed from here, all traditional media and marketing seem to operate in another world. They all operate over distances; they all reach statistical groups of people. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p43">#</a><p class="winerlinks-enabled"><a name="p44"></a>
Viewed from the Welcome System, all media and marketing seem to belong to another system, whether they use print, broadcasting or the Web. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p44">#</a><p class="winerlinks-enabled"><a name="p45"></a>
Since all media and marketing operate over distances, we are calling this system— at least for now— the Distance System. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p45">#</a><p class="winerlinks-enabled"><a name="p46"></a>
Reaching anonymous people across long distances has nothing in common with hosting individuals in one place: it doesn’t operate in the same ways, it doesn’t need the same infrastructure, it doesn’t have the same social mechanisms. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p46">#</a><p class="winerlinks-enabled"><a name="p47"></a>
Of course, the Distance System is not necessary nor does it work when individuals communicate up close: we don’t hold content or an ad in front of people who are only an arm’s length away. We talk to them. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p47">#</a><p class="winerlinks-enabled"><a name="p48"></a>
There is no direct continuity between the Distance System mechanism and the mechanism of the Welcome System. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p48">#</a><p class="winerlinks-enabled"><a name="p49"></a>
The Welcome System is not an extension of the Distance System, therefore is not an extension of marketing nor is it an extension of traditional news media. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p49">#</a><p class="winerlinks-enabled"><a name="p50"></a>
Think of this limited metaphor: in the same way, a hotel is not an extension of a plane. The mechanisms for creating the two are completely different. A single company can own an airline and a hotel chain, and have them work in synergy. But the two operations are based on completely different and independent mechanisms: we don&#8217;t build planes with concrete. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p50">#</a><p class="winerlinks-enabled"><a name="p51"></a>
The Welcome System and the Distance System cannot be built and operated as a single operation because they are totally different processes requiring totally different mechanisms. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p51">#</a><p class="winerlinks-enabled"><a name="p52"></a>
The four parameters (Proximity, Origin, Equality, Memory) have consequences beyond the world of news media. But this is where we are working. So the Welcome System has consequences related to the readers’ identity, news making, the readers’ participation, relationships, freemium, trust, design, commercial transactions and local opportunities. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p52">#</a><p class="winerlinks-enabled"><a name="p53"></a>
We already have templates for hosting social exchanges in the Welcome System, that is, online communities for content exchanges and marketplaces for commercial exchanges. Of course, they would have to be adapted to news media operations. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p53">#</a><p class="winerlinks-enabled"><a name="p54"></a>
But for now, the existence of the Welcome System helps us to understand the difficulties that traditional media have on the Web in regards to their relationships with readers and their search for a new business model. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p54">#</a><p class="winerlinks-enabled"><a name="p55"></a>
Such a relationship and such a business model, if they are in the Welcome System (and they are), are not in continuity with the Distance System. We can’t create a welcoming place for readers as an extension of the Distance System: we can&#8217;t build a community at the end of news media. Sending a packaged product outside a newsroom is completely different from hosting exchanges inside our platform. We have to create a place specifically designed for welcoming and registering members in person. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p55">#</a><p class="winerlinks-enabled"><a name="p56"></a>
In the same way, we can’t create a marketplace for individuals as an extension of the marketing operations of our advertisers. They all operate in the Distance System. In the Welcome System, we have to provide an environment where our members feel welcome to build trust among each other and to have commercial exchanges. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p56">#</a><p class="winerlinks-enabled"><a name="p57"></a>
Communities and marketplaces are strange animals for media and marketing professionals. This is normal. We have learned and earned everything from the Distance System. But communities and marketplaces are not very complicated: we have 25 years of experience with Web communities, 15 years with Web marketplaces, and numerous tools for both. They are just different from the Distance System. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p57">#</a><p class="winerlinks-enabled"><a name="p58"></a>
And the Distance System will continue. It is the most advanced system for reaching statistical groups of people over distances, evolving toward greater personalization. There will be a next step for the Distance System. But the next step for harnessing the Welcome System is not a step ahead of the Distance System, it&#8217;s a step in a new world. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p58">#</a><p class="winerlinks-enabled"><a name="p59"></a>
The Welcome System opens clear horizons for news operations on the Web: it leads to the development of new models for making news and for generating revenue. But to take full advantage of the Welcome System, we have to first  set up a specific Welcome platform.  The sooner we start, the better. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p59">#</a><p class="winerlinks-enabled"><a name="p60"></a>
Your comments and questions are very welcome. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p60">#</a><p class="winerlinks-enabled"><a name="p61"></a>
Next :<br />
- The Business Model Is Not a Mystery<br />
- 18 Useful Tips for Doing Business with a Welcome Platform<br />
- Outline: A Welcome Community for Making News<br />
- Outline: A Welcome Community for Enabling Commerce <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p61">#</a><p class="winerlinks-enabled"><a name="p62"></a>
<p style="text-align: center;"><a title="Looping Hot by NASA Goddard Photo and Video, on Flickr" href="http://www.flickr.com/photos/gsfc/6192052215/"><img src="http://farm7.staticflickr.com/6161/6192052215_3f04156487.jpg" alt="Looping Hot" width="500" height="480" /></a> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p62">#</a><p class="winerlinks-enabled"><a name="p63"></a>
<h5 style="text-align: center;">Image: <a href="www.flickr.com/photos/gsfc/6192052215/">Looping hot</a> &#8211; <a href="http://www.nasa.gov/centers/goddard/home/index.html">NASA Goddard Space Flight Center</a> &#8211; <a href="http://creativecommons.org/licenses/by/2.0/deed.en_CA">Some rights reserved</a></h5> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/the-welcome-system-and-the-distance-system/#p63">#</a>]]></content:encoded>
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		<title>Pitching the Welcome Project to Jarvis, Rosen, Shirky &amp; Co.</title>
		<link>http://mediamachina.boutotcom.com/2012/02/07/pitching-the-welcome-project-to-jarvis-rosen-shirky-co-s/</link>
		<comments>http://mediamachina.boutotcom.com/2012/02/07/pitching-the-welcome-project-to-jarvis-rosen-shirky-co-s/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 13:00:48 +0000</pubDate>
		<dc:creator>bruno boutot</dc:creator>
				<category><![CDATA[Editorial]]></category>

		<guid isPermaLink="false">http://mediamachina.boutotcom.com/?p=1472</guid>
		<description><![CDATA[Of course I am pitching this project to news media publishers, so if you are interested feel free to contact me at any time: bruno (at) boutotcom.com. # I am also pitching it to the explorers of the Internet who have recently inspired me. # The Internet is the ideal tool for studying the Internet. [...]]]></description>
			<content:encoded><![CDATA[<p class="winerlinks-enabled"><a name="p0"></a>Of course I am pitching this project to news media publishers, so if you are interested feel free to contact me at any time: bruno (at) boutotcom.com. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/pitching-the-welcome-project-to-jarvis-rosen-shirky-co-s/#p0">#</a><p class="winerlinks-enabled"><a name="p1"></a>
I am also pitching it to the explorers of the Internet who have recently inspired me. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/pitching-the-welcome-project-to-jarvis-rosen-shirky-co-s/#p1">#</a><p class="winerlinks-enabled"><a name="p2"></a>
The Internet is the ideal tool for studying the Internet. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/pitching-the-welcome-project-to-jarvis-rosen-shirky-co-s/#p2">#</a><p class="winerlinks-enabled"><a name="p3"></a>
I live in an ideal time, which is a statement I’d never thought I would make. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/pitching-the-welcome-project-to-jarvis-rosen-shirky-co-s/#p3">#</a><p class="winerlinks-enabled"><a name="p4"></a>
Once upon a time, journalists who were interested in the mechanisms of media would have been lucky just to find an eye-opening book once every few years. Then, at best, they would have had to wait another two or three years to catch another glimpse of the entrails of the beast. These days, I feel I am lucky just to read the observations, the questions and the exchanges among the best minds of my time in my field. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/pitching-the-welcome-project-to-jarvis-rosen-shirky-co-s/#p4">#</a><p class="winerlinks-enabled"><a name="p5"></a>
The leap from Gutenberg to the Web is so immense not because of technology but because of the people with whom we can constantly be in contact. The <a href="http://en.wikipedia.org/wiki/Standing_on_the_shoulders_of_giants">old image</a> evokes shoulders and giants; on the Web, it is more like bouncing on an energy field generated by great minds. :-) <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/pitching-the-welcome-project-to-jarvis-rosen-shirky-co-s/#p5">#</a><p class="winerlinks-enabled"><a name="p6"></a>
(Another difference with books is that, on Twitter, most of these people have the opportunity to display their terrific sense of humor. Daily interactions are serious—even dramatic at times—but there is always room for lightness, comedy, and the human touch.) <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/pitching-the-welcome-project-to-jarvis-rosen-shirky-co-s/#p6">#</a><p class="winerlinks-enabled"><a name="p7"></a>
All this work would not have been possible without the uplifts I receive from the following people, and this is why. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/pitching-the-welcome-project-to-jarvis-rosen-shirky-co-s/#p7">#</a><p class="winerlinks-enabled"><a name="p8"></a>
<a href="http://en.wikipedia.org/wiki/Clay_Shirky">Clay Shirky</a>, <a href="http://en.wikipedia.org/wiki/Jeff_Jarvis">Jeff Jarvis</a>, and <a href="http://en.wikipedia.org/wiki/Jay_Rosen">Jay Rosen</a> make up my McLuhanian trinity. Nowadays, <a href="https://twitter.com/#!/cshirky">Shirky</a> is more focused on the Web&#8217;s socio-political consequences, <a href="https://twitter.com/#!/jeffjarvis">Jarvis</a> on the value of sharing, and <a href="https://twitter.com/#!/jayrosen_nyu">Rosen</a> on the truth imperative in journalism. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/pitching-the-welcome-project-to-jarvis-rosen-shirky-co-s/#p8">#</a><p class="winerlinks-enabled"><a name="p9"></a>
But all three understand media to be social machines that can be observed, described, and operated. Furthermore, they have observed, described, and promoted the notion that <a href="http://archive.pressthink.org/2006/06/27/ppl_frmr.html">the people formerly known as the audience</a> are now the most critical component of the new media landscape. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/pitching-the-welcome-project-to-jarvis-rosen-shirky-co-s/#p9">#</a><p class="winerlinks-enabled"><a name="p10"></a>
I have followed <a href="https://twitter.com/#!/stevebuttry">Steve Buttry</a> since he developed <a href="http://stevebuttry.wordpress.com/2009/04/27/a-blueprint-for-the-complete-community-connection/">A Blueprint for the Complete Community Connection</a>. He applies everything we know about the role of a news media in its community. And he generously shares what he and his colleagues are learning from their experiments. He has continued to be an innovator at TBD and is now at Journal Register Co. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/pitching-the-welcome-project-to-jarvis-rosen-shirky-co-s/#p10">#</a><p class="winerlinks-enabled"><a name="p11"></a>
I can’t ignore that <a href="http://jxpaton.wordpress.com/">John Paton</a> has hired Steve Buttry and <a href="https://plus.google.com/100996525715743390252/about">Jim Brady</a> at JRC and that Jeff Jarvis and Jay Rosen are on his advisory board. What Paton has done by imposing “digital first” at JRC is nothing short of revolutionary. His audacity— and the results he obtains—has made him a beacon for all news publishers. Paton and Brady don’t write much, but I follow their <a href="https://plus.google.com/100996525715743390252/about">interviews</a> and their <a href="http://www.huffingtonpost.com/2011/09/09/john-paton-new-chief-exec_n_956245.html">talks</a>. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/pitching-the-welcome-project-to-jarvis-rosen-shirky-co-s/#p11">#</a><p class="winerlinks-enabled"><a name="p12"></a>
<a href="http://www.yelvington.com/steve">Steve Yelvington</a> is also a hands-on journalist. His insights on the future of news media stem from his passion for the craft and his knowledge of the market place. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/pitching-the-welcome-project-to-jarvis-rosen-shirky-co-s/#p12">#</a><p class="winerlinks-enabled"><a name="p13"></a>
At <a href="http://podcampmontreal.org/horaire-mediacamp-montreal/">MediaCamp Montreal</a> in 2010, I was asked why most people I had quoted had backgrounds in print journalism and not in radio or television. I don’t remember what I answered then, but the question stayed with me for several days after. The people I quote are on the frontline. Through their blogs and their daily practice, they exchange directly with their readers. That’s the new imperative: the readers as individuals, not as statistics. Nothing like living it for grokking it. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/pitching-the-welcome-project-to-jarvis-rosen-shirky-co-s/#p13">#</a><p class="winerlinks-enabled"><a name="p14"></a>
I go through my RSS reader three times a day; I participate in <a href="http://en.wikipedia.org/wiki/Unconference">unconferences</a>; I have just installed the plugin <a href="http://wordpress.org/extend/plugins/winerlinks/">Winerlinks</a> (that adds permalinks to paragraphs) on this blog; So <a href="http://en.wikipedia.org/wiki/Dave_Winer">Dave Winer</a> is part of my life and his view of the Web from the perspective of a programmer is irreplaceable. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/pitching-the-welcome-project-to-jarvis-rosen-shirky-co-s/#p14">#</a><p class="winerlinks-enabled"><a name="p15"></a>
I also benefit from the original observations of investor extraordinaire <a href="http://www.avc.com/">Fred Wilson</a>. He generously shares his knowledge and he provokes stimulating exchanges of ideas. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/pitching-the-welcome-project-to-jarvis-rosen-shirky-co-s/#p15">#</a><p class="winerlinks-enabled"><a name="p16"></a>
Then there are the &#8220;embedded&#8221; new media journalists <a href="http://twitter.com/#%21/palafo">Patrick Laforge</a>, <a href="%20http://twitter.com/#%21/zseward">Zach Seward</a>, <a href="http://twitter.com/#%21/tcarmody">Tim Carmody</a>, <a href="https://twitter.com/#%21/alexismadrigal">Alexis Madrigal</a>, <a href="https://twitter.com/#%21/jeremyzilar">Jeremy Zilar</a>, <a href="https://twitter.com/#!/megangarber">Megan Garber</a>. And of course I have been reading <a href="http://www.wordyard.com/">Scott Rosenberg</a> since Salon and <a href="http://dangillmor.com/">Dan Gillmor</a> since the San Jose Mercury News. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/pitching-the-welcome-project-to-jarvis-rosen-shirky-co-s/#p16">#</a><p class="winerlinks-enabled"><a name="p17"></a>
If I miss anything in the Web media world, I can always count on <a href="https://twitter.com/#!/mathewi">Mathew Ingram</a>. He has managed over a few months to become the most active <a href="http://gigaom.com/author/mathewingram/">reporter</a> in the field. The great people at <a href="http://www.niemanlab.org/">Nieman Lab</a> have eyes everywhere. <a href="http://onlinejournalismblog.com/author/ojb/">Paul Bradshaw</a> surveys digital journalism from the UK, <a href="http://twitter.com/#%21/benoitraphael">Benoit Raphael</a> and <a href="http://twitter.com/#%21/couve">Philippe Couve</a> from Paris. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/pitching-the-welcome-project-to-jarvis-rosen-shirky-co-s/#p17">#</a><p class="winerlinks-enabled"><a name="p18"></a>
I know where marketing is going because <a href="http://www.sethgodin.com/sg/">Seth Godin</a> breathes it, <a href="http://battellemedia.com/">John Battelle</a> runs on it, <a href="http://www.twistimage.com/blog/">Mitch Joel</a> questions it and <a href="https://twitter.com/#%21/benkunz">Ben Kunz</a> calls it as it is. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/pitching-the-welcome-project-to-jarvis-rosen-shirky-co-s/#p18">#</a><p class="winerlinks-enabled"><a name="p19"></a>
<a href="https://twitter.com/#!/dweinberger">David Weinberger </a>has antennas. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/pitching-the-welcome-project-to-jarvis-rosen-shirky-co-s/#p19">#</a><p class="winerlinks-enabled"><a name="p20"></a>
Besides their area of expertise, most of these people are generous and care for the greater good, as <a href="http://radar.oreilly.com/tim/">Tim O&#8217;Reilly</a> and <a href="http://en.wikipedia.org/wiki/Craig_Newmark">Craig Newmark</a> show so well. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/pitching-the-welcome-project-to-jarvis-rosen-shirky-co-s/#p20">#</a><p class="winerlinks-enabled"><a name="p21"></a>
I will let you find on your own what the other common point is between <a href="http://www.wired.com/beyond_the_beyond/">Bruce Sterling</a>, <a href="http://boingboing.net/author/cory_doctorow_1">Cory Doctorow</a>, <a href="http://www.warrenellis.com/">Warren Ellis</a>, <a href="http://www.antipope.org/charlie/">Charles Stross</a>, <a href="http://www.rudyrucker.com/blog/">Rudy Rucker</a>, and <a href="https://twitter.com/#%21/GREATDISMAL">William Gibson</a>—but the main one here is that they are avid practitioners of new media. Sterling and Doctorow are masters of blogging, Ellis has gathered <a href="http://www.freakangels.com/whitechapel/">a very original and passionate community</a>, the discussions on Stross’ blog fly high and bright, Rucker knows the simple power of images and Gibson’s interactions on Twitter are one of a kind. They have more insights on communicating with readers than many social media specialists. And they write better. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/pitching-the-welcome-project-to-jarvis-rosen-shirky-co-s/#p21">#</a><p class="winerlinks-enabled"><a name="p22"></a>
As for communities, the people I have learned from the most since <a href="http://en.wikipedia.org/wiki/Stewart_Brand">Stewart Brand</a> and <a href="http://www.rheingold.com/">Howard Rheingold</a> are creators of communities (more on them later). But they don’t write much about it. The great <a href="http://www.haughey.com/">Matthew Haughey</a> occasionally shares his experience on his <a href="http://a.wholelottanothing.org/">blog</a> and at <a href="http://vimeo.com/21043675">conferences</a>. But the clearest and most knowledgeable writer on creating and managing communities today is <a href="http://www.feverbee.com/">Rich Millington</a>. His blog is recommended reading for anyone who has to build a community. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/pitching-the-welcome-project-to-jarvis-rosen-shirky-co-s/#p22">#</a><p class="winerlinks-enabled"><a name="p23"></a>
In Montreal, I have the privilege of exchanging ideas with the very best of geeks: <a href="https://twitter.com/#%21/PhilippeMartin">Philippe Martin</a>, <a href="https://twitter.com/#%21/MarioAsselin">Mario Asselin</a>, <a href="https://twitter.com/#%21/MichelleBlanc">Michelle Blanc</a> and my <a href="http://webcom-montreal.com/attraits/webcamp/">WebCamp</a> accomplices <a href="https://twitter.com/#%21/afrognthevalley">Sylvain Carle</a>, <a href="https://twitter.com/#%21/martinlessard">Martin Lessard</a>, <a href="https://twitter.com/#%21/inevernu">Patrick Tanguay</a>, and <a href="https://twitter.com/#%21/sebpaquet">Seb Paquet</a>. The advantages we have IRL (in real life) are, of course, bandwidth and the opportunity to enjoy a drink together. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/pitching-the-welcome-project-to-jarvis-rosen-shirky-co-s/#p23">#</a><p class="winerlinks-enabled"><a name="p24"></a>
If you think that I am invoking the spirits of all my &#8220;gods&#8221;, you are probably right. But these are gods who read a lot and share a lot, so we are in contact with whole networks of other creators, explorers and analysts of new media on the Web. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/pitching-the-welcome-project-to-jarvis-rosen-shirky-co-s/#p24">#</a><p class="winerlinks-enabled"><a name="p25"></a>
This work is dedicated to you. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/pitching-the-welcome-project-to-jarvis-rosen-shirky-co-s/#p25">#</a><p class="winerlinks-enabled"><a name="p26"></a>
Your comments and questions are very welcome. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/pitching-the-welcome-project-to-jarvis-rosen-shirky-co-s/#p26">#</a><p class="winerlinks-enabled"><a name="p27"></a>
<p style="text-align: center;"><a title="Geography of Twitter @replies by Eric Fischer, on Flickr" href="http://www.flickr.com/photos/walkingsf/6238509140/"><img src="http://farm7.staticflickr.com/6092/6238509140_bc5019ba4e.jpg" alt="Geography of Twitter @replies" width="500" height="478" /></a> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/pitching-the-welcome-project-to-jarvis-rosen-shirky-co-s/#p27">#</a><p class="winerlinks-enabled"><a name="p28"></a>
<h5 style="text-align: center;">Image: <a href="www.flickr.com/photos/walkingsf/6238509140/">Geography of Twitter @replies</a> &#8211; <a href="https://twitter.com/#%21/enf">Eric Fischer</a> &#8211; <a href="http://creativecommons.org/licenses/by/2.0/deed.en_CA">Some rights reserved</a></h5> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2012/02/07/pitching-the-welcome-project-to-jarvis-rosen-shirky-co-s/#p28">#</a>]]></content:encoded>
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		<title>12 &#124; Groundwork &#124; Four Observations: Recapitulation</title>
		<link>http://mediamachina.boutotcom.com/2011/12/31/four-observations-consequences/</link>
		<comments>http://mediamachina.boutotcom.com/2011/12/31/four-observations-consequences/#comments</comments>
		<pubDate>Sat, 31 Dec 2011 13:55:02 +0000</pubDate>
		<dc:creator>bruno boutot</dc:creator>
				<category><![CDATA[Observations]]></category>

		<guid isPermaLink="false">http://mediamachina.boutotcom.com/?p=636</guid>
		<description><![CDATA[Note: The five posts entitled &#8220;Groundwork&#8221; were originally written in 2009. See here. . # Be a platform. Join a network. For newspapers, that may mean soliciting the public&#8217;s assistance in finishing stories. It may mean recruiting and mobilizing the public to report. It may mean setting them up in business. Jeff Jarvis What Would [...]]]></description>
			<content:encoded><![CDATA[<p class="winerlinks-enabled"><a name="p0"></a><em><small>Note: The five posts entitled &#8220;Groundwork&#8221; were originally written in 2009. See <a href="http://mediamachina.boutotcom.com/2011/10/30/06-i-leap-and-you-can-jump-too/">here</a>.</small></em><br />
<span style="color: #ffffff;">.</span> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/31/four-observations-consequences/#p0">#</a><p class="winerlinks-enabled"><a name="p1"></a>
<blockquote><em>Be a platform. Join a network.</em> For newspapers, that may mean soliciting the public&#8217;s assistance in finishing stories. It may mean recruiting and mobilizing the public to report. It may mean setting them up in business.<br />
<a href="https://twitter.com/#!/jeffjarvis">Jeff Jarvis</a><br />
<small><a href="http://www.harpercollins.com/books/What-Would-Google-Do-Jeff-Jarvis/?isbn=9780061709715">What Would Google Do? p. 126</a></small> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/31/four-observations-consequences/#p1">#</a><p class="winerlinks-enabled"><a name="p2"></a></blockquote>
<h2 style="text-align: center;"><span style="color: #888888;">Recapitulation</span></h2>
&nbsp; <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/31/four-observations-consequences/#p2">#</a><p class="winerlinks-enabled"><a name="p3"></a>
<table style="height: 467px;" width="626" border="1" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td style="text-align: left;" valign="top" width="170"></td>
<td style="text-align: left;" valign="top" width="202">
<ul>
<li><span style="color: #008000;"><strong>Traditional media</strong></span></li>
</ul>
</td>
<td style="text-align: left;" valign="top" width="218">
<ul>
<li><span style="color: #000080;"><strong>Web media &#8211; Distance</strong></span></li>
</ul>
</td>
</tr>
<tr style="padding-left: 90px; text-align: left;">
<td valign="top" width="170">
<ul>
<li><span style="color: #888888;"><strong>Origin of communication:</strong></span></li>
</ul>
</td>
<td valign="top" width="202">
<ul>
<li><span style="color: #008000;">media</span></li>
</ul>
</td>
<td valign="top" width="218">
<ul>
<li><span style="color: #000080;">user</span></li>
</ul>
</td>
</tr>
<tr>
<td valign="top" width="170">
<ul>
<li><span style="color: #808080;"><strong>Location of media makers:</strong></span></li>
</ul>
</td>
<td valign="top" width="202">
<ul>
<li><span style="color: #008000;">irrelevant</span></li>
</ul>
</td>
<td valign="top" width="218">
<ul>
<li><span style="color: #000080;">on our website</span></li>
</ul>
</td>
</tr>
<tr>
<td valign="top" width="170">
<ul>
<li><span style="color: #808080;"><strong>Characteristics of  supports:</strong></span></li>
</ul>
</td>
<td valign="top" width="202">
<ul>
<li><span style="color: #008000;">limited space (print)</span></li>
<li><span style="color: #008000;">limited time (electronic)</span></li>
</ul>
</td>
<td valign="top" width="218">
<ul>
<li><span style="color: #000080;">unlimited space </span></li>
<li><span style="color: #000080;">unlimited time</span></li>
</ul>
</td>
</tr>
<tr>
<td valign="top" width="170">
<ul>
<li><span style="color: #808080;"><strong>How we reach users:</strong></span></li>
</ul>
</td>
<td valign="top" width="202">
<ul>
<li><span style="color: #008000;">sending products out to the users</span></li>
</ul>
</td>
<td valign="top" width="218">
<ul>
<li><span style="color: #000080;">sitting on our website</span></li>
</ul>
</td>
</tr>
<tr>
<td valign="top" width="170">
<ul>
<li><span style="color: #808080;"><strong>Distance between media &#8211; users:</strong></span></li>
</ul>
</td>
<td valign="top" width="202">
<ul>
<li><span style="color: #008000;">huge</span></li>
</ul>
</td>
<td valign="top" width="218">
<ul>
<li><span style="color: #000080;">proximity</span></li>
</ul>
</td>
</tr>
<tr>
<td valign="top" width="170">
<ul>
<li><span style="color: #808080;"><strong>Contact between media &#8211; users:</strong></span></li>
</ul>
</td>
<td valign="top" width="202">
<ul>
<li><span style="color: #008000;">where the reader is, far from the origin of media (has no control).</span></li>
</ul>
</td>
<td valign="top" width="218">
<ul>
<li><span style="color: #000080;">inside our website: proximity (has control)</span></li>
</ul>
</td>
</tr>
<tr>
<td valign="top" width="170">
<ul>
<li><span style="color: #808080;"><strong>Revenue:</strong></span></li>
</ul>
</td>
<td valign="top" width="202">
<ul>
<li><span style="color: #008000;">selling space (ads) = selling the users’ attention while keeping it.</span></li>
<li><span style="color: #008000;">selling space to users</span></li>
<li><span style="color: #008000;">subscriptions, copy sales</span></li>
</ul>
</td>
<td valign="top" width="218">
<ul>
<li><span style="color: #000080;">selling clickable ads = selling the users’ attention (click) and losing it.</span></li>
<li><span style="color: #000080;"> selling space to users</span></li>
<li><span style="color: #000080;"> subscriptions, micropayments</span></li>
</ul>
</td>
</tr>
<tr>
<td valign="top" width="170">
<ul>
<li><span style="color: #808080;"><strong>Distance between advertisers – users:</strong></span></li>
</ul>
</td>
<td valign="top" width="202">
<ul>
<li><span style="color: #008000;">huge</span></li>
</ul>
</td>
<td valign="top" width="218">
<ul>
<li><span style="color: #000080;">proximity<br />
</span></li>
</ul>
</td>
</tr>
<tr>
<td valign="top" width="170">
<ul>
<li><span style="color: #808080;"><strong>Input from users:</strong></span></li>
</ul>
</td>
<td valign="top" width="202">
<ul>
<li><span style="color: #008000;">negligible</span></li>
</ul>
</td>
<td valign="top" width="218">
<ul>
<li><span style="color: #000080;">as much as we want</span></li>
</ul>
</td>
</tr>
<tr>
<td valign="top" width="170">
<ul>
<li><span style="color: #808080;"><strong>Memory:</strong></span></li>
</ul>
</td>
<td valign="top" width="202">
<ul>
<li><span style="color: #008000;">our archives</span></li>
</ul>
</td>
<td valign="top" width="218">
<ul>
<li><span style="color: #000080;">as much as we want</span></li>
</ul>
</td>
</tr>
</tbody>
</table>
<code> </code><br />
<code> </code> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/31/four-observations-consequences/#p3">#</a><p class="winerlinks-enabled"><a name="p4"></a>
<h2 style="text-align: center;"><strong><span style="color: #888888;">What We Gain, What We Lose</span></strong></h2>
&nbsp; <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/31/four-observations-consequences/#p4">#</a><p class="winerlinks-enabled"><a name="p5"></a>
<table style="height: 608px;" width="648" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top" width="326"><span style="color: #333333;"><big><strong>What we lose on the Web</strong></big></span></td>
<td valign="top" width="326"><span style="color: #000080;"><big><strong>What we gain on the Web</strong></big></span></td>
</tr>
<tr>
<td valign="top" width="326"><span style="color: #333333;"><strong>Distance</strong></span> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/31/four-observations-consequences/#p5">#</a><p class="winerlinks-enabled"><a name="p6"></a>
<ul>
<li><span style="color: #000000;">Sending content to people </span>far away</li>
<li><span style="color: #000000;"> Marketing through space and time</span></li>
</ul>
</td>
<td valign="top" width="326"><span style="color: #000080;"><strong>Proximity</strong></span> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/31/four-observations-consequences/#p6">#</a><p class="winerlinks-enabled"><a name="p7"></a>
<ul>
<li><span style="color: #000080;"> Proximity between media – user</span></li>
<li><span style="color: #000080;"> Proximity between users – advertisers</span></li>
<li><span style="color: #000080;"> Proximity between users</span></li>
</ul>
</td>
</tr>
<tr>
<td valign="top" width="326"><span style="color: #000000;"><strong><span style="color: #333333;">Pulpit</span><br />
</strong></span> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/31/four-observations-consequences/#p7">#</a><p class="winerlinks-enabled"><a name="p8"></a>
<ul>
<li><span style="color: #000000;">One way communication <span style="color: #0000ff;">(us to them)</span><br />
</span></li>
<li><span style="color: #000000;"> Synchrony<br />
</span></li>
<li><span style="color: #000000;"> Isolation (tranquility?): no users on our turf</span></li>
<li><span style="color: #000000;"> Readership as target</span></li>
</ul>
</td>
<td valign="top" width="326"><span style="color: #000080;"><strong>Origin</strong></span> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/31/four-observations-consequences/#p8">#</a><p class="winerlinks-enabled"><a name="p9"></a>
<ul>
<li><span style="color: #000080;"> Conversation with people one by one</span></li>
<li><span style="color: #000080;"> Asynchrony</span></li>
<li><span style="color: #000080;"> Receiving real people in our salon</span></li>
<li><span style="color: #000080;"> Welcoming mindset and infrastructure</span></li>
</ul>
</td>
</tr>
<tr>
<td valign="top" width="326"><span style="color: #333333;"><strong>Mass Media</strong></span> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/31/four-observations-consequences/#p9">#</a><p class="winerlinks-enabled"><a name="p10"></a>
<ul>
<li><span style="color: #000000;">Specialization by medium (print, radio, TV, poster, etc.)</span></li>
<li><span style="color: #000000;"> One to many</span></li>
<li><span style="color: #000000;"> Sole responsibility for producing content</span></li>
</ul>
</td>
<td valign="top" width="326"><span style="color: #000080;"><strong>Media Equality</strong></span> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/31/four-observations-consequences/#p10">#</a><p class="winerlinks-enabled"><a name="p11"></a>
<ul>
<li><span style="color: #000080;"> One medium with identical properties for all media and users: text, images, audio, video<strong> </strong></span></li>
<li><span style="color: #000080;"> One to one; many to many</span></li>
<li><span style="color: #000080;"> Collaboration, participation, shared responsibility</span></li>
</ul>
</td>
</tr>
<tr>
<td valign="top" width="326"><span style="color: #333333;"><strong>Mass Media</strong></span> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/31/four-observations-consequences/#p11">#</a><p class="winerlinks-enabled"><a name="p12"></a>
<ul>
<li><span style="color: #000000;">Packaged product, limited space and time</span></li>
<li><span style="color: #000000;"> Discrete packages</span></li>
<li><span style="color: #000000;"> <span style="color: #0000ff;">Statistical knowledge only</span> of contact between media and users’ attention</span></li>
<li><span style="color: #000000;"> Statistics</span></li>
</ul>
<ul>
<li><span style="color: #000000;"> Limited memory for our content</span></li>
</ul>
</td>
<td valign="top" width="326"><span style="color: #000080;"><strong>Memory</strong></span> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/31/four-observations-consequences/#p12">#</a><p class="winerlinks-enabled"><a name="p13"></a>
<ul>
<li><span style="color: #000080;"> Place, unlimited space and time</span></li>
<li><span style="color: #000080;"> Flow</span></li>
<li><span style="color: #000080;"> Control of environment where contact between media and users’ attention occurs</span></li>
<li><span style="color: #000080;"> Real numbers of all views, all exchanges, all clicks</span></li>
<li><span style="color: #000080;"> Unlimited memory for our content</span></li>
<li><span style="color: #000080;"> Unlimited memory for users’ content</span></li>
<li><span style="color: #000080;"> Unlimited memory for all interactions</span></li>
</ul>
</td>
</tr>
</tbody>
</table>
<h3 style="text-align: center;"><span style="color: #800000;"><strong>What Did We Just Read?</strong></span></h3>
<ul>
<li>That we are in a place that we can expand at will.</li>
</ul>
<ul>
<li>That we have a level playing field to compete with all other media.</li>
</ul>
<ul>
<li>That we have unlimited memory for:
<ul>
<li>Our content</li>
<li>Our users&#8217; content</li>
<li>Our advertisers&#8217; content</li>
<li>Our merchants&#8217; content</li>
</ul>
</li>
</ul>
<ul>
<li>That we have unlimited memory to record exchanges between:
<ul>
<li>Users and our content</li>
<li>Users and media makers</li>
<li>Users and advertisers</li>
<li>Users and merchants</li>
<li>Users between themselves</li>
</ul>
</li>
</ul>
<ul>
<li>That we can give as much – or as little – space as we want to any and all of these exchanges.</li>
</ul>
<ul>
<li>That we have total control over the environment where all these contacts, exchanges, and relationships take place.</li>
</ul>
<ul>
<li>That we have total control over the context, the nature, and the content of these exchanges.</li>
</ul>
<p style="text-align: center;"><span style="color: #000080;">Is it possible<br />
that we can’t find a way to make money with this?</span> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/31/four-observations-consequences/#p13">#</a><p class="winerlinks-enabled"><a name="p14"></a>
<p style="text-align: center;"><span style="color: #000080;">No.<br />
Way.</span> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/31/four-observations-consequences/#p14">#</a><p class="winerlinks-enabled"><a name="p15"></a>
<p style="text-align: center;"><span style="color: #000080;">We have to use the system structured by the Four Observations.</span> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/31/four-observations-consequences/#p15">#</a><p class="winerlinks-enabled"><a name="p16"></a>
<p style="text-align: center;"><a title="Expo TechnoCRAFT au Yerba Buena by Vero.b, on Flickr" href="http://www.flickr.com/photos/vero-b/4933411369/"><img src="http://farm5.staticflickr.com/4080/4933411369_78ffb82c8b.jpg" alt="Expo TechnoCRAFT au Yerba Buena" width="500" height="382" /></a> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/31/four-observations-consequences/#p16">#</a><p class="winerlinks-enabled"><a name="p17"></a>
<h5 style="text-align: center;">Photo: <a href="http://www.flickr.com/photos/vero-b/4933411369/in/faves-brub/">TechnoCRAFT @ Yerba Buena &#8211; Vero.b</a> &#8211; <a href="http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en_CA">Some rights reserved</a></h5> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/31/four-observations-consequences/#p17">#</a>]]></content:encoded>
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		</item>
		<item>
		<title>11 &#124; Groundwork &#124; Four Observations: Memory</title>
		<link>http://mediamachina.boutotcom.com/2011/12/30/four-observations-memory/</link>
		<comments>http://mediamachina.boutotcom.com/2011/12/30/four-observations-memory/#comments</comments>
		<pubDate>Sat, 31 Dec 2011 03:12:56 +0000</pubDate>
		<dc:creator>bruno boutot</dc:creator>
				<category><![CDATA[Observations]]></category>
		<category><![CDATA[ad]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[exchanges]]></category>
		<category><![CDATA[home]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[medium]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[statistics]]></category>
		<category><![CDATA[target]]></category>
		<category><![CDATA[trust]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://mediamachina.boutotcom.com/?p=624</guid>
		<description><![CDATA[Note: The five posts entitled &#8220;Groundwork&#8221; were originally written in 2009. See here. . # We hear a lot about Moore&#8217;s Law and the doubling of processing capacity, but storage-density&#8217;s growth makes the pace of processor improvements look glacial. Cory Doctorow Tracking the astounding pace of digital storage # # figure 23: Memory of exchanges [...]]]></description>
			<content:encoded><![CDATA[<p class="winerlinks-enabled"><a name="p0"></a><em><small>Note: The five posts entitled &#8220;Groundwork&#8221; were originally written in 2009. See <a href="http://mediamachina.boutotcom.com/2011/10/30/06-i-leap-and-you-can-jump-too/">here</a>.</small></em><br />
<span style="color: #ffffff;">.</span> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/30/four-observations-memory/#p0">#</a><p class="winerlinks-enabled"><a name="p1"></a>
<blockquote>We hear a lot about Moore&#8217;s Law and the doubling of processing capacity, but storage-density&#8217;s growth makes the pace of processor improvements look glacial.<br />
<a href="https://twitter.com/#!/doctorow">Cory Doctorow</a><br />
<small><a href="http://boingboing.net/2011/03/08/tracking-the-astound.html">Tracking the astounding pace of digital storage</a></small> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/30/four-observations-memory/#p1">#</a><p class="winerlinks-enabled"><a name="p2"></a></blockquote>
<p style="text-align: center;"><img class="size-full wp-image-625 aligncenter" src="http://mediamachina.boutotcom.com/files/2009/09/New-Slide23.png" alt="New-Slide23" width="372" height="444" /> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/30/four-observations-memory/#p2">#</a><p class="winerlinks-enabled"><a name="p3"></a>
<p style="text-align: center;"><strong><em>figure 23: Memory of exchanges in a traditional media</em></strong> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/30/four-observations-memory/#p3">#</a><p class="winerlinks-enabled"><a name="p4"></a>
<strong>Observations on figure 23</strong> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/30/four-observations-memory/#p4">#</a><p class="winerlinks-enabled"><a name="p5"></a>
This analysis is fairly straightforward but, as often happens, by outlining the relationships I ended with seeing more than I initially imagined. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/30/four-observations-memory/#p5">#</a><p class="winerlinks-enabled"><a name="p6"></a>
<ul>
<li> The three rectangles are, from top to bottom: the advertiser (the orange rectangle), the media (the black rectangle), the user (the light blue rectangle)</li>
<li>The large circles stand for the exchanges between the media and the users, as shown in our analysis (<a href="http://mediamachina.boutotcom.com/2009/11/05/analysis-of-the-context-changes-ecosystem/">figure 7</a>): specifically, content exchanges (the big black circle), business exchanges (the big red circle).</li>
<li>The two kinds of small blue circles (solid and dotted lines) represent the memory, if any exists, of these exchanges.</li>
</ul>
The users know and remember: <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/30/four-observations-memory/#p6">#</a><p class="winerlinks-enabled"><a name="p7"></a>
<ul>
<li> What content they have used (the solid blue circle overlapping the big black circle)</li>
<li> What they have paid for (purchases, subscriptions,  classifieds) and what ads have interested them (the solid blue circle overlapping the big red circle).</li>
</ul>
The media knows what the users have done only through statistics (hence the dotted lines). <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/30/four-observations-memory/#p7">#</a><p class="winerlinks-enabled"><a name="p8"></a>
The media and the advertiser share this information. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/30/four-observations-memory/#p8">#</a><p class="winerlinks-enabled"><a name="p9"></a>
That’s how a “mass” media works: all the knowledge about the readership, the readership profile, and the ad targeting and efficiency is statistical. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/30/four-observations-memory/#p9">#</a><p class="winerlinks-enabled"><a name="p10"></a>
<p style="text-align: center;"><img class="size-full wp-image-627 aligncenter" src="http://mediamachina.boutotcom.com/files/2009/09/New-Slide24.png" alt="New-Slide24" width="347" height="348" /> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/30/four-observations-memory/#p10">#</a><p class="winerlinks-enabled"><a name="p11"></a>
<p style="text-align: center;"><em><strong>figure 24: Memory of exchanges with users in a Web media</strong></em> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/30/four-observations-memory/#p11">#</a><p class="winerlinks-enabled"><a name="p12"></a>
<strong>Observations on figure 24<br />
</strong> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/30/four-observations-memory/#p12">#</a><p class="winerlinks-enabled"><a name="p13"></a>
The media wants stable exchanges with the user. So it has to do all it can to <span style="color: #0000ff;">create </span>the right conditions. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/30/four-observations-memory/#p13">#</a><p class="winerlinks-enabled"><a name="p14"></a>
We now have as much memory as we want.<br />
We can record every real action of any kind. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/30/four-observations-memory/#p14">#</a><p class="winerlinks-enabled"><a name="p15"></a>
We can keep track of the user as a person, with an identity on which memories can be built. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/30/four-observations-memory/#p15">#</a><p class="winerlinks-enabled"><a name="p16"></a>
And we can track every possible contribution made by the user, from a simple vote to any kind of content (text, images, audio, video, money). <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/30/four-observations-memory/#p16">#</a><p class="winerlinks-enabled"><a name="p17"></a>
Finally, we can track how every user shares our content; please note that “our content” now covers everything that is produced within the media: <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/30/four-observations-memory/#p17">#</a><p class="winerlinks-enabled"><a name="p18"></a>
<ul>
<li> By media professionals</li>
<li> By other users</li>
<li> By our advertisers and merchants</li>
</ul>
Hosting these memories has two main effects: <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/30/four-observations-memory/#p18">#</a><p class="winerlinks-enabled"><a name="p19"></a>
<ul>
<li>Hosting the user’s memories =<span style="color: #000080;"> <strong>the media as a “home” for the user</strong></span></li>
<li>Hosting recorded relationships =<strong> <span style="color: #000080;">generating trust</span></strong></li>
</ul>
<p style="text-align: left;">
<p style="text-align: left;"><strong>What does memory change?<br />
</strong> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/30/four-observations-memory/#p19">#</a><p class="winerlinks-enabled"><a name="p20"></a>
Traditional media had documents and archives, but they were cumbersome to search and use.<br />
We had nothing like digital memory, which can store billions of data every second, data that are easily accessible, easily searchable, and easily expandable.<br />
Digital and interconnected mem<span style="color: #000000;">ories change . . . everything!</span> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/30/four-observations-memory/#p20">#</a><p class="winerlinks-enabled"><a name="p21"></a>
<p style="text-align: center;"><span style="color: #000080;"><strong>Memory changes the space we have for content<br />
</strong></span> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/30/four-observations-memory/#p21">#</a><p class="winerlinks-enabled"><a name="p22"></a>
<ul>
<li>We were constrained by the format (paper area for print, linear time for electronic media)</li>
</ul>
<p style="text-align: center;"><span style="color: #000080;"><strong>Memory changes the space we sell </strong></span> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/30/four-observations-memory/#p22">#</a><p class="winerlinks-enabled"><a name="p23"></a>
<ul>
<li>Advertising prices are based on the scarcity of premium space, just as real estate is</li>
<li>When space is expandable at will, its value tumbles: buying free space doesn’t make sense</li>
</ul>
<p style="text-align: center;"><span style="color: #000080;"><strong>Memory changes the value system </strong></span><span style="color: #0000ff;"><strong><br />
</strong></span> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/30/four-observations-memory/#p23">#</a><p class="winerlinks-enabled"><a name="p24"></a>
<ul>
<li>In near infinite space, real estate has less value; data and connections have more value; so relationships (data + connections) have more value</li>
</ul>
<p style="text-align: center;">As it happens, <span style="color: #000080;"><strong>Memory changes the space we have for hosting memories (data, connections, relationships)</strong></span> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/30/four-observations-memory/#p24">#</a><p class="winerlinks-enabled"><a name="p25"></a>
<ul>
<li>Expandable memory allows us to transform all our exchanges with advertisers, merchant, and readers into relationships.</li>
</ul>
<p style="text-align: center;">And obviously, <span style="color: #000080;"><strong>Memory changes the space we are in</strong></span>, because, on the Web <span style="color: #ff0000;">. . .</span> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/30/four-observations-memory/#p25">#</a><p class="winerlinks-enabled"><a name="p26"></a>
<p style="text-align: center;"><img class="size-full wp-image-628 aligncenter" src="http://mediamachina.boutotcom.com/files/2009/09/New-Slide25.png" alt="New-Slide25" width="600" height="450" /> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/30/four-observations-memory/#p26">#</a><p class="winerlinks-enabled"><a name="p27"></a>
<p style="text-align: center;"><em><strong>figure 25: . . . <span style="color: #000080;"> Memory is the medium</span>: </strong></em><br />
Users and merchants are everywhere on our platform<br />
How do we do business with all of them? <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/30/four-observations-memory/#p27">#</a>]]></content:encoded>
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		<title>10 &#124; Groundwork &#124; Four Observations: Equality</title>
		<link>http://mediamachina.boutotcom.com/2011/12/29/four-observations-equality/</link>
		<comments>http://mediamachina.boutotcom.com/2011/12/29/four-observations-equality/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 02:23:17 +0000</pubDate>
		<dc:creator>bruno boutot</dc:creator>
				<category><![CDATA[Observations]]></category>
		<category><![CDATA[balance]]></category>
		<category><![CDATA[content]]></category>
		<category><![CDATA[equality]]></category>
		<category><![CDATA[equivalence]]></category>
		<category><![CDATA[exchanges]]></category>
		<category><![CDATA[identity]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[observation]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[telephone]]></category>
		<category><![CDATA[user]]></category>

		<guid isPermaLink="false">http://mediamachina.boutotcom.com/?p=614</guid>
		<description><![CDATA[Note: The five posts entitled &#8220;Groundwork&#8221; were originally written in 2009. See here. . # TV is unbalanced &#8211; if I own a TV station, and you own a television, I can speak to you, but you can&#8217;t speak to me. Phones, by contrast, are balanced; if you buy the means of consumption, you automatically [...]]]></description>
			<content:encoded><![CDATA[<p class="winerlinks-enabled"><a name="p0"></a><em><small>Note: The five posts entitled &#8220;Groundwork&#8221; were originally written in 2009. See <a href="http://mediamachina.boutotcom.com/2011/10/30/06-i-leap-and-you-can-jump-too/">here</a>.</small></em> <span style="color: #ffffff;">.</span> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/29/four-observations-equality/#p0">#</a><p class="winerlinks-enabled"><a name="p1"></a>
<blockquote>TV is unbalanced &#8211; if I own a TV station, and you own a television, I can speak to you, but you can&#8217;t speak to me. Phones, by contrast, are balanced; if you buy the means of consumption, you automatically own the means of production. Participation is inherent in the phone, and it&#8217;s the same for the computer. <a href="https://twitter.com/#!/cshirky">Clay Shirky</a> <small><a href="http://us.penguingroup.com/nf/Book/BookDisplay/0,,9781594202537,00.html">Cognitive Surplus p. 22</a></small> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/29/four-observations-equality/#p1">#</a><p class="winerlinks-enabled"><a name="p2"></a></blockquote>
<p style="text-align: center;"><img class="size-full wp-image-616 aligncenter" src="http://mediamachina.boutotcom.com/files/2009/09/New-Slide20.png" alt="New-Slide20" width="350" height="348" /> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/29/four-observations-equality/#p2">#</a><p class="winerlinks-enabled"><a name="p3"></a>
<p style="text-align: center;"><em><strong>figure 20: Current exchanges between media and user</strong></em> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/29/four-observations-equality/#p3">#</a><p class="winerlinks-enabled"><a name="p4"></a>
<strong>Observations on figure 20 </strong> <span style="color: #000000;">This is a simple but fairly accurate description of exchanges between a traditional mass media and its users:</span> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/29/four-observations-equality/#p4">#</a><p class="winerlinks-enabled"><a name="p5"></a>
<ul>
<li><span style="color: #000000;">Black arrow right: Most of the content flows from the media to the user.</span></li>
<li><span style="color: #000000;">Blue arrow left: The user’s mail and comments trickle back to the media.</span></li>
<li><span style="color: #000000;">Red arrow left: Most of the money exchanged goes from the readers to the media, either directly (paid content, classifieds) or indirectly (advertising).</span></li>
<li><span style="color: #000000;">Red arrow right: Users can make money via the media when they sell stuff through the classifieds.</span></li>
<li><span style="color: #000000;">Blue circle: Memory – only the reader remembers what they have bought and read. For the media, the user is only a statistic, not a person with whom to have an exchange.</span></li>
</ul>
<p style="text-align: center;"><img class="size-full wp-image-617 aligncenter" src="http://mediamachina.boutotcom.com/files/2009/09/New-Slide21.png" alt="New-Slide21" width="350" height="348" /> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/29/four-observations-equality/#p5">#</a><p class="winerlinks-enabled"><a name="p6"></a>
<p style="text-align: center;"><em><strong>figure 21: Exchanges in an equal media, like the telephone</strong></em> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/29/four-observations-equality/#p6">#</a><p class="winerlinks-enabled"><a name="p7"></a>
<strong>Observations on figure 21</strong> Our goal is to have a stable relationship between users and media. So we have to look into what our users expect when they get involved in exchanges using an equal media. We know of several examples of equal media, where the two parts of an exchange have the same power to send and to receive: the telegraph, the fax, and the telephone. We’ll use the phone as our example, because we are all familiar with relationships that develop over the phone. Here is the million dollar question: What would happen if you had regular phone calls with a person and this person talked all the time, barely listened to you and never remembered who you were? Exactly! That’s the traditional media / user exchange. For two people to have stable and repeated exchanges on the phone, we can roughly expect that ideal conditions would involve: <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/29/four-observations-equality/#p7">#</a><p class="winerlinks-enabled"><a name="p8"></a>
<ul>
<li><span style="color: #000000;">Equal exchange of content</span></li>
<li><span style="color: #000000;">Equal memory of the exchange</span></li>
</ul>
<p style="text-align: center;"><img class="size-full wp-image-618 aligncenter" src="http://mediamachina.boutotcom.com/files/2009/09/New-Slide22.png" alt="New-Slide22" width="345" height="348" /> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/29/four-observations-equality/#p8">#</a><p class="winerlinks-enabled"><a name="p9"></a>
<p style="text-align: center;"><em><strong>figure 22: Exchanges that occur when Web media and user have equal media capabilities</strong></em> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/29/four-observations-equality/#p9">#</a><p class="winerlinks-enabled"><a name="p10"></a>
<strong>Observations on figure 22</strong>The user has countless choices: it&#8217;s the media that “wants” a long term and stable relationship. If we want the user to “feel” that they have a “good” relationship with the media, it’s up to the media to do its best to “equalize” the exchange. Here we use the phone exchanges as a model. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/29/four-observations-equality/#p10">#</a><p class="winerlinks-enabled"><a name="p11"></a>
<p style="text-align: left;"><strong>What media equality changes?</strong> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/29/four-observations-equality/#p11">#</a><p class="winerlinks-enabled"><a name="p12"></a>
<span style="color: #000000;"><strong>Content:</strong> Since we have a lot more content to offer than a lone reader does, we have to find any way we can to make the user feel “equal.” We can request users to send as much content as possible to us:</span> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/29/four-observations-equality/#p12">#</a><p class="winerlinks-enabled"><a name="p13"></a>
<ul>
<li><span style="color: #000000;">Content that contributes to our original content</span></li>
<li><span style="color: #000000;">Content that users want to share with other users</span></li>
</ul>
<span style="color: #000000;"><strong>Exchanges:</strong> Because we can&#8217;t have one-to-one exchanges with all our readers, we can make sure that other exchanges happen as frequently as possible between “equal” persons: between users, between users and merchants.</span> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/29/four-observations-equality/#p13">#</a><p class="winerlinks-enabled"><a name="p14"></a>
<p style="text-align: justify;"><span style="color: #000000;"><strong>Identity:</strong> There is no other way to equalize the exchanges than to recognize participating users individually and to remember them, their contributions, and their exchanges.</span> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/29/four-observations-equality/#p14">#</a><p class="winerlinks-enabled"><a name="p15"></a>
<p style="text-align: center;"><img class="size-full wp-image-621 aligncenter" src="http://mediamachina.boutotcom.com/files/2009/09/PHONES_TalkToYou4ever_Keetra.jpg" alt="PHONES_TalkToYou4ever_Keetra" width="600" height="399" /> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/29/four-observations-equality/#p15">#</a><p class="winerlinks-enabled"><a name="p16"></a>
<h5 style="text-align: center;"><em>I could talk to you forever</em> <a href="http://www.fromkeetra.com/posts.php?post=069">objects of co-dependency</a> 2008 <a href="http://www.fromkeetra.com/index.php">keetra dean dixon</a></h5>
<h6 style="text-align: center;">used with permission of the artist</h6> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/29/four-observations-equality/#p16">#</a>]]></content:encoded>
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		<title>09 &#124; Groundwork &#124; Four Observations: Origin</title>
		<link>http://mediamachina.boutotcom.com/2011/12/28/four-observations-origin/</link>
		<comments>http://mediamachina.boutotcom.com/2011/12/28/four-observations-origin/#comments</comments>
		<pubDate>Thu, 29 Dec 2011 01:52:27 +0000</pubDate>
		<dc:creator>bruno boutot</dc:creator>
				<category><![CDATA[Observations]]></category>
		<category><![CDATA[broadcasting]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[distribution]]></category>
		<category><![CDATA[electronic]]></category>
		<category><![CDATA[magazines]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[newspapers]]></category>
		<category><![CDATA[origin]]></category>
		<category><![CDATA[posters]]></category>
		<category><![CDATA[print]]></category>
		<category><![CDATA[radio]]></category>
		<category><![CDATA[TV]]></category>

		<guid isPermaLink="false">http://mediamachina.boutotcom.com/?p=604</guid>
		<description><![CDATA[Note: The five posts entitled &#8220;Groundwork&#8221; were originally written in 2009. See here. . # Push models treat people as passive consumers whose needs can be anticipated and shaped by centralized decision-makers. Pull models treat people as networked creators who are uniquely positioned to transform uncertainty from a problem into an opportunity. John Hagel and [...]]]></description>
			<content:encoded><![CDATA[<p class="winerlinks-enabled"><a name="p0"></a><em><small>Note: The five posts entitled &#8220;Groundwork&#8221; were originally written in 2009. See <a href="http://mediamachina.boutotcom.com/2011/10/30/06-i-leap-and-you-can-jump-too/">here</a>.</small></em><br />
<span style="color: #ffffff;">.</span> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/28/four-observations-origin/#p0">#</a><p class="winerlinks-enabled"><a name="p1"></a>
<blockquote>Push models treat people as passive consumers whose needs can be anticipated and shaped by centralized decision-makers.<br />
Pull models treat people as networked creators who are uniquely positioned to transform uncertainty from a problem into an opportunity.<br />
<a href="https://twitter.com/#!/jhagel">John Hagel</a> and <a href="https://twitter.com/#!/jseelybrown">John Seely Brown</a><br />
<small><a href="http://www.johnhagel.com/paper_pushpull.pdf">From Push to Pull (pdf)</a></small> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/28/four-observations-origin/#p1">#</a><p class="winerlinks-enabled"><a name="p2"></a></blockquote>
<p style="text-align: center;"><img class="size-full wp-image-606 aligncenter" src="http://mediamachina.boutotcom.com/files/2009/09/New-Slide17.png" alt="New-Slide17" width="354" height="351" /> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/28/four-observations-origin/#p2">#</a><p class="winerlinks-enabled"><a name="p3"></a>
<p style="text-align: center;"><strong><em>figure 17: Sending printed media to consumers</em></strong> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/28/four-observations-origin/#p3">#</a><p class="winerlinks-enabled"><a name="p4"></a>
<strong>Observations on figure 17</strong> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/28/four-observations-origin/#p4">#</a><p class="winerlinks-enabled"><a name="p5"></a>
<span style="color: #000000;">For a print media, the content is printed on a support (the black squares in the inner circle); these supports are distributed (the black squares in the outer circle) to reach the users wherever they are (the blue squares), either by mail or via stores, newsstands, posters.</span> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/28/four-observations-origin/#p5">#</a><p class="winerlinks-enabled"><a name="p6"></a>
The publisher of a printed media is the origin of the communication, which travels toward its readers. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/28/four-observations-origin/#p6">#</a><p class="winerlinks-enabled"><a name="p7"></a>
<p style="text-align: center;"><em><img class="size-full wp-image-607 aligncenter" src="http://mediamachina.boutotcom.com/files/2009/09/New-Slide18.png" alt="New-Slide18" width="354" height="354" /><br />
</em> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/28/four-observations-origin/#p7">#</a><p class="winerlinks-enabled"><a name="p8"></a>
<p style="text-align: center;"><em><strong>figure 18: Sending electronic media to consumers</strong></em> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/28/four-observations-origin/#p8">#</a><p class="winerlinks-enabled"><a name="p9"></a>
<strong>Observations on figure 18</strong> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/28/four-observations-origin/#p9">#</a><p class="winerlinks-enabled"><a name="p10"></a>
For a radio or TV station, the content is sent out (broadcasted over the airwaves or through cables) to  receiving devices (the green squares) near the users (the blue squares). <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/28/four-observations-origin/#p10">#</a><p class="winerlinks-enabled"><a name="p11"></a>
Here the station is the origin of the communication, which travels toward the users. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/28/four-observations-origin/#p11">#</a><p class="winerlinks-enabled"><a name="p12"></a>
Whether for print or electronic media, users don’t need to know the specific place where the media is created: they are in contact with paper supports or  receiving devices, not with the media makers. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/28/four-observations-origin/#p12">#</a><p class="winerlinks-enabled"><a name="p13"></a>
<p style="text-align: center;"><img class="size-full wp-image-608 aligncenter" src="http://mediamachina.boutotcom.com/files/2009/09/New-Slide19.png" alt="New-Slide19" width="356" height="354" /> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/28/four-observations-origin/#p13">#</a><p class="winerlinks-enabled"><a name="p14"></a>
<p style="text-align: center;"><em><strong>figure 19: Users going to a Web media</strong></em> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/28/four-observations-origin/#p14">#</a><p class="winerlinks-enabled"><a name="p15"></a>
<strong>Observations on figure 19<br />
</strong> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/28/four-observations-origin/#p15">#</a><p class="winerlinks-enabled"><a name="p16"></a>
The black dashes stand for any media on the Web.<br />
Media people put the content (the gray dashes) on their web sites.<br />
They don’t send any printed object, they don’t send anything over the airwaves: the content just stays on a server.<br />
The content of the media does not travel in space nor in time. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/28/four-observations-origin/#p16">#</a><p class="winerlinks-enabled"><a name="p17"></a>
The users (the blue squares) decide if they want to visit the media and to give their attention (the blue dots) to its content (the gray dashes).<br />
The origin of the communication is the user. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/28/four-observations-origin/#p17">#</a><p class="winerlinks-enabled"><a name="p18"></a>
<p style="text-align: left;"><strong>What origin changes?<br />
</strong> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/28/four-observations-origin/#p18">#</a><p class="winerlinks-enabled"><a name="p19"></a>
On the Web, since we don’t have to send our content out in a tight package over space and time, we don’t have to create and present our content as a tight package anymore. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/28/four-observations-origin/#p19">#</a><p class="winerlinks-enabled"><a name="p20"></a>
<p style="text-align: left;"><strong>A media is not a product anymore, it’s a place.</strong> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/28/four-observations-origin/#p20">#</a><p class="winerlinks-enabled"><a name="p21"></a>
Since people are coming to our place we are probably better to have a mindset, an infrastructure, and features to welcome them. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/28/four-observations-origin/#p21">#</a>]]></content:encoded>
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		<title>08 &#124; Groundwork &#124; Four Observations: Proximity</title>
		<link>http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/</link>
		<comments>http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#comments</comments>
		<pubDate>Tue, 27 Dec 2011 23:13:09 +0000</pubDate>
		<dc:creator>bruno boutot</dc:creator>
				<category><![CDATA[Observations]]></category>
		<category><![CDATA[ad]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[distance]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[observation]]></category>
		<category><![CDATA[proximity]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[time]]></category>

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		<description><![CDATA[Note: The five posts entitled &#8220;Groundwork&#8221; were originally written in 2009. See here. . # The Internet is a place. It is a weird place in which proximity is determined by interest, rather than a space in which interests are kept apart by distances. It is a place in which nearness defeats distance. David Weinberger [...]]]></description>
			<content:encoded><![CDATA[<p class="winerlinks-enabled"><a name="p0"></a><em><small>Note: The five posts entitled &#8220;Groundwork&#8221; were originally written in 2009. See <a href="http://mediamachina.boutotcom.com/2011/10/30/06-i-leap-and-you-can-jump-too/">here</a>.</small></em><br />
<span style="color: #ffffff;">.</span> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p0">#</a><p class="winerlinks-enabled"><a name="p1"></a>
<blockquote>The Internet is a place. It is a weird place in which proximity is determined by interest, rather than a space in which interests are kept apart by distances. It is a place in which nearness defeats distance.<br />
<a href="https://twitter.com/#!/dweinberger">David Weinberger</a><br />
<small><a href="http://www.hyperorg.com/blogger/2011/12/02/the-net-is-a-place/">The Net is a place</a></small> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p1">#</a><p class="winerlinks-enabled"><a name="p2"></a></blockquote>
Let&#8217;s begin with a process we know very well: Advertising. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p2">#</a><p class="winerlinks-enabled"><a name="p3"></a>
The orange balls represent the product we want to promote, followed by what the ad must do. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p3">#</a><p class="winerlinks-enabled"><a name="p4"></a>
<p style="text-align: center;"><img class="size-full wp-image-583 aligncenter" src="http://mediamachina.boutotcom.com/files/2009/09/New-Slide10.png" alt="New-Slide10" width="271" height="411" /><br />
<strong><em>figure 10: The advertising process</em></strong> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p4">#</a><p class="winerlinks-enabled"><a name="p5"></a>
<strong>Observations on figure 10</strong> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p5">#</a><p class="winerlinks-enabled"><a name="p6"></a>
As a communication specialist, I admire the work of the ad agencies&#8217; creative minds.<br />
They have to pack a lot of information into a very small area, like a printed page or a 30-second TV or radio commercial.<br />
Given a product (the circles), they have to make an ad (the triangle) that accomplishes numerous tasks: <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p6">#</a><p class="winerlinks-enabled"><a name="p7"></a>
<ul>
<li>First it must be noticed among the clutter of thousands of ads that we see every day.</li>
<li>Then it must keep our attention to make sure that we read or view the whole message.</li>
<li>It must summon an emotion, because emotions are the only paths to memory.</li>
<li>This emotion must be positive enough to engage us.</li>
<li>This positive emotion must be attached to the product.</li>
<li>This product-emotion must be anchored in the viewer’s memory.</li>
<li>And then, tightly packaged with all this, there must be some kind of spring that will unwind at just the right moment: a delayed push to action.</li>
</ul>
But the smallness of the display area is not the only reason ads have to be engineered this way. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p7">#</a><p class="winerlinks-enabled"><a name="p8"></a>
<p style="text-align: center;"><img class="alignnone size-full wp-image-590" src="http://mediamachina.boutotcom.com/files/2009/09/New-Slide11C.png" alt="New-Slide11C" width="580" height="242" /> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p8">#</a><p class="winerlinks-enabled"><a name="p9"></a>
<p style="text-align: center;"><em><strong>figure 11: Traditional marketing</strong></em> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p9">#</a><p class="winerlinks-enabled"><a name="p10"></a>
<strong>Observations on figure 11</strong> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p10">#</a><p class="winerlinks-enabled"><a name="p11"></a>
Recap: (1) An advertiser orders an ad from an agency; (2) the agency buys a place for the ad in the media; (3) the media is sent out to the consumer. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p11">#</a><p class="winerlinks-enabled"><a name="p12"></a>
(4) The ad is viewed where the media reaches the consumer, which is generally at work, at home, or in transport. The consumer comes in contact with the ad and then, hopefully, the ad leaves behind an imprint (the dotted triangle) on the consumer&#8217;s memory. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p12">#</a><p class="winerlinks-enabled"><a name="p13"></a>
(5) For the ad to succeed,  the consumer must, later, go to a store in person to buy the product. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p13">#</a><p class="winerlinks-enabled"><a name="p14"></a>
<strong>“later”:</strong> The time between the placement of an ad and the act of buying a product can be as brief as one hour. But generally  it takes days, weeks, even months, and sometimes years. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p14">#</a><p class="winerlinks-enabled"><a name="p15"></a>
<strong>“store”:</strong> The distance between the place where the consumer views the media and the store can be as near as 100 m and as far as 10 km or more. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p15">#</a><p class="winerlinks-enabled"><a name="p16"></a>
<p style="text-align: center;">A good ad is first an <span style="color: #000080;">imprint device</span> and then<br />
<span style="color: #000080;"><strong>it’s</strong></span><span style="color: #000080;"><strong><span style="color: #000080;"> a vehicle </span>to make a buying decision travel through space and time.</strong></span> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p16">#</a><p class="winerlinks-enabled"><a name="p17"></a>
<p style="text-align: center;"><span style="color: #000080;"><strong><br />
</strong></span> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p17">#</a><p class="winerlinks-enabled"><a name="p18"></a>
<em>Note:<strong> figure 12</strong> will appear in a future edition. Here we jump directly to figure 13.<br />
</em> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p18">#</a><p class="winerlinks-enabled"><a name="p19"></a>
<p style="text-align: center;"><img class="size-full wp-image-597 aligncenter" src="http://mediamachina.boutotcom.com/files/2009/09/New-Slide13.png" alt="New-Slide13" width="340" height="269" /> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p19">#</a><p class="winerlinks-enabled"><a name="p20"></a>
<p style="text-align: center;"><em><strong>figure 13: T<span style="color: #000000;">he tradition</span>al content process</strong></em> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p20">#</a><p class="winerlinks-enabled"><a name="p21"></a>
<strong>Observations on figure 13</strong> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p21">#</a><p class="winerlinks-enabled"><a name="p22"></a>
For users of a traditional mass media only they themselves (the blue squares) and the media products (the black squares) are in physical contact – the black squares represent either a paper object (print) or a receiving device (radio or TV). <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p22">#</a><p class="winerlinks-enabled"><a name="p23"></a>
The media makers (the gray dots) and the making of the product (the gray square) are far away from users in space and in time. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p23">#</a><p class="winerlinks-enabled"><a name="p24"></a>
<p style="text-align: center;"><img class="size-full wp-image-598 aligncenter" src="http://mediamachina.boutotcom.com/files/2009/09/New-Slide14.png" alt="New-Slide14" width="200" height="247" /> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p24">#</a><p class="winerlinks-enabled"><a name="p25"></a>
<p style="text-align: center;"><em><strong>figure 14: The Web media content process</strong></em> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p25">#</a><p class="winerlinks-enabled"><a name="p26"></a>
<strong>Observations on figure 14</strong> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p26">#</a><p class="winerlinks-enabled"><a name="p27"></a>
For users (the blue squares) of a Web media, their attention (the blue dots) is inside the media site (the black-dashed rectangle). <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p27">#</a><p class="winerlinks-enabled"><a name="p28"></a>
Here, they feel as though they are in immediate proximity of other users and of the media makers. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p28">#</a><p class="winerlinks-enabled"><a name="p29"></a>
The media makers (the gray dots) are hiding behind their content (small black dashes): they imagine that they can maintain their distance from the users as in a traditional media. But users know now from countless other sites that this dista<span style="color: #000000;">nce doesn’t really exist. In e</span>very news media on the Web where readers can’t interact with journalists, readers know that it is only so because journalists (or editors or publishers) don&#8217;t want them to. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p29">#</a><p class="winerlinks-enabled"><a name="p30"></a>
<p style="text-align: center;"><img class="size-full wp-image-602 aligncenter" src="http://mediamachina.boutotcom.com/files/2009/09/New-Slide16.png" alt="New-Slide16" width="322" height="312" /> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p30">#</a><p class="winerlinks-enabled"><a name="p31"></a>
<p style="text-align: center;"><em><strong>figure 15: Proximity is only in the hands of the users<br />
</strong></em> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p31">#</a><p class="winerlinks-enabled"><a name="p32"></a>
<strong>Observations on figure 15</strong> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p32">#</a><p class="winerlinks-enabled"><a name="p33"></a>
On the Web, proximity is only available to a person, never to a media. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p33">#</a><p class="winerlinks-enabled"><a name="p34"></a>
Media makers, as individuals, can reach any Web page a click away, but the media website itself can’t be sent away on a decision from the media. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p34">#</a><p class="winerlinks-enabled"><a name="p35"></a>
A media website doesn’t move, can’t move, and can’t be sent to consumers: it sits on a server. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p35">#</a><p class="winerlinks-enabled"><a name="p36"></a>
<strong>We have to learn immobility.</strong> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p36">#</a><p class="winerlinks-enabled"><a name="p37"></a>
It is the decision of the users to take their attention to the media (the blue solid horizontal arrow).<br />
For any content that can interest the users (news alerts, new comments, images, offers, activities, etc.) the media can (and should) offer to the users as many ways as possible to be alerted (the black-dashed arrows): <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p37">#</a><p class="winerlinks-enabled"><a name="p38"></a>
<ul>
<li>RSS</li>
<li>email,</li>
<li>Twitter, etc.</li>
</ul>
The small hollow ovals are there to represent the users&#8217; decisions to receive these alerts.<br />
It is important to understand that these alerts are not a return to the traditional media process of sending content. The only function of these alerts is to bring the users back to our place where we can use all the advantages of proximity. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p38">#</a><p class="winerlinks-enabled"><a name="p39"></a>
<p style="text-align: center;"><img src="http://mediamachina.boutotcom.com/files/2009/09/New-Slide15.png" alt="New-Slide15" width="312" height="357" /> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p39">#</a><p class="winerlinks-enabled"><a name="p40"></a>
<p style="text-align: center;"><em><strong>figure 16: What proximity changes</strong></em> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p40">#</a><p class="winerlinks-enabled"><a name="p41"></a>
<strong>Observations on figure 16</strong> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p41">#</a><p class="winerlinks-enabled"><a name="p42"></a>
The black dashes represent the news media on the Web.<br />
Users (the blue squares) are inside the website.<br />
The triangles represent the ads that send our users to the merchants (the orange line circles). <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p42">#</a><p class="winerlinks-enabled"><a name="p43"></a>
<strong>Marketing:</strong> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p43">#</a><p class="winerlinks-enabled"><a name="p44"></a>
Proximity kills the distance in space and time between media and merchant: the orange circles become orange-dashed circles.<br />
Proximity can fuse advertiser and merchant (the ads are a part of the dashed circles) inside the media.<br />
Proximity can bring users and merchants in contact inside the media.<br />
For users and merchants who are inside the media (member users and member merchants) once an ad has been clicked on, marketing may end: the media can become a place for sales. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p44">#</a><p class="winerlinks-enabled"><a name="p45"></a>
<strong>Content:</strong> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p45">#</a><p class="winerlinks-enabled"><a name="p46"></a>
Proximity kills the distance in space and time between the media makers and the readers.<br />
Readers are among us, right there, we can touch them.<br />
Everybody is a click away: everything can be personal whenever the “personal” is more efficient or more productive than  generic content or an automatic process. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/27/four-observations-proximity/#p46">#</a>]]></content:encoded>
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		<item>
		<title>07 &#124; Groundwork &#124; The Web as a Medium: Four Observations</title>
		<link>http://mediamachina.boutotcom.com/2011/12/26/the-web-as-a-medium-four-observations/</link>
		<comments>http://mediamachina.boutotcom.com/2011/12/26/the-web-as-a-medium-four-observations/#comments</comments>
		<pubDate>Mon, 26 Dec 2011 22:14:50 +0000</pubDate>
		<dc:creator>bruno boutot</dc:creator>
				<category><![CDATA[Observations]]></category>

		<guid isPermaLink="false">http://mediamachina.boutotcom.com/?p=573</guid>
		<description><![CDATA[Note: The five posts entitled &#8220;Groundwork&#8221; were originally written in 2009. See here. . # The relationship of the customer to the business will likely be redefined, not by social media but by a broader set of tools and new contexts for relationship. Jon Lebkowsky Thinking about the future of online marketing # Take a [...]]]></description>
			<content:encoded><![CDATA[<p class="winerlinks-enabled"><a name="p0"></a><em><small>Note: The five posts entitled &#8220;Groundwork&#8221; were originally written in 2009. See <a href="http://mediamachina.boutotcom.com/2011/10/30/06-i-leap-and-you-can-jump-too/">here</a>.</small></em><br />
<span style="color: #ffffff;">.</span> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/26/the-web-as-a-medium-four-observations/#p0">#</a><p class="winerlinks-enabled"><a name="p1"></a>
<blockquote>The relationship of the customer to the business will likely be redefined, not by social media but by a broader set of tools and new contexts for relationship. <a href="https://twitter.com/#!/jonl">Jon Lebkowsky</a> <small><a href="http://weblogsky.com/2011/08/01/thinking-about-the-future-of-online-marketing/">Thinking about the future of online marketing</a></small> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/26/the-web-as-a-medium-four-observations/#p1">#</a><p class="winerlinks-enabled"><a name="p2"></a></blockquote>
Take a truck made of 10 tons of metal and plastic. Make it plunge into the sea from the end of a pier. It will sink. Launch it in the air from the top of a cliff. It will crash. That doesn&#8217;t mean that you can&#8217;t make 10 tons of metal and plastic ride the waves or fly through the air. It just means that we build our vehicles according to the characteristics of each medium. When we stop trying to drive our trucks into the ocean, we can observe the Web as a different medium. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/26/the-web-as-a-medium-four-observations/#p2">#</a><p class="winerlinks-enabled"><a name="p3"></a>
<p style="padding-left: 30px;"><span style="color: #000080;"><strong>Four observations on the Web as a communication medium</strong>:</span> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/26/the-web-as-a-medium-four-observations/#p3">#</a><p class="winerlinks-enabled"><a name="p4"></a>
<ul>
<li><span style="color: #000080;"> Proximity</span></li>
<li><span style="color: #000080;"> Origin</span></li>
<li><span style="color: #000080;"> Equality</span></li>
<li><span style="color: #000080;"> Memory</span></li>
</ul>
I call them “observations” because that’s what they are: points that appear again and again with the same effects everywhere. One way of reading McLuhan&#8217;s “the medium is the message” is to take into account all the perceptions implied by the medium and around it.  These observations are perceptions implied by the medium. Perception is reality: everything happens as-if. The observations are listed in no particular order: they all exist at the same time. The consequences of each one are explored in detail in later posts. I&#8217;ll just begin by defining briefly what each word means in this context. So here they are: three of them define a physical property of communication in this medium; the fourth one took me more time to grasp. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/26/the-web-as-a-medium-four-observations/#p4">#</a><p class="winerlinks-enabled"><a name="p5"></a>
<ul>
<li><span style="color: #000080;"><strong>Proximity:</strong></span> For a user of  the Web, every page is a click away.</li>
</ul>
<ul>
<li><strong><span style="color: #000080;">Origin:</span></strong> On the Web, communication starts from the user.</li>
</ul>
<ul>
<li><span style="color: #000080;"><strong>Equality:</strong></span> On the Web, the user has exactly the same means of communication as the media.</li>
</ul>
<ul>
<li><span style="color: #000080;"><strong>Memory:</strong></span> On the Web, we have as much memory space as we want.</li>
</ul>
<p style="padding-left: 30px;">None of the traditional media has any memory of what consumers do with it. Suddenly we can remember all our content, all the content of our users, all the content of our advertisers and all interactions. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/26/the-web-as-a-medium-four-observations/#p5">#</a><p class="winerlinks-enabled"><a name="p6"></a>
<p style="padding-left: 30px;">On the Web, every content from the media and from the users can be recorded. There is a lot to say about memory. I will add more later. For now, we only need to note that memory is a new fundamental factor in the relationship between media and users. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/26/the-web-as-a-medium-four-observations/#p6">#</a><p class="winerlinks-enabled"><a name="p7"></a>
<span style="color: #000080;">Proximity</span> changes the nature of the exchanges: What happens when you are very close vs very far away. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/26/the-web-as-a-medium-four-observations/#p7">#</a><p class="winerlinks-enabled"><a name="p8"></a>
<span style="color: #000080;">Origin</span> changes the dynamic of the exchanges: What happens when the media doesn&#8217;t move and the user does. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/26/the-web-as-a-medium-four-observations/#p8">#</a><p class="winerlinks-enabled"><a name="p9"></a>
<span style="color: #000080;">Equality</span> changes the balance of the exchanges: What happens when every exchange is one to one. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/26/the-web-as-a-medium-four-observations/#p9">#</a><p class="winerlinks-enabled"><a name="p10"></a>
<span style="color: #000080;">Memory</span> changes the nature of the medium, the space where the exchanges takes place, the space available to the media, the context in which all media and all users exist. <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/26/the-web-as-a-medium-four-observations/#p10">#</a><p class="winerlinks-enabled"><a name="p11"></a>
<p style="text-align: center;">The four observations in just four lines:<br />
<span style="color: #000080;"><strong>Proximity: </strong>For a user, everything is a second away<br />
<strong>Origin:</strong> Communication starts from the user <strong><br />
<span style="color: #000080;">Equality:</span></strong> Any user is equal to whatever is on the screen.<strong><br />
<span style="color: #000080;">Memory:</span></strong> We have it, we are in it.</span> <a ref="permalink" title="Permalink to this paragraph" class="winerlink" href="http://mediamachina.boutotcom.com/2011/12/26/the-web-as-a-medium-four-observations/#p11">#</a>]]></content:encoded>
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